No thread about King's Quest?
This is my unexpected surprise of the year. Good animation, great music, great voice acting. It's nice to see a high production value in such a low cost game. I just finished a second play though, pretty good click-adventure game for the price, and it has replay value because there seems to be three different story paths which trigger different scenes and dialogs.
It's a very childish storytelling (similar to the originals), but incredibly well written, great pacing, characters, humor, three themes overlapped, framed story, everything works. The humor and tropes feel very close to the originals. I remember playing and and finishing King Quest 1, 2, 3, 4, and this is my childhood. I think the game successfully exposes what we lost from that era, they really nailed it with an overload of nostalgia. There's a cleverness and simplicity in the puzzles that requires an understanding and anticipation of the situations, which is something we don't have anymore. No map. No hints. No objectives.
The story have plot setup for the upcoming chapters so this is shaping up to be a nice series. I hope they'll have enough revenue for the sequels... and fingers crossed for a Space Quest reboot.
This is my unexpected surprise of the year. Good animation, great music, great voice acting. It's nice to see a high production value in such a low cost game. I just finished a second play though, pretty good click-adventure game for the price, and it has replay value because there seems to be three different story paths which trigger different scenes and dialogs.
It's a very childish storytelling (similar to the originals), but incredibly well written, great pacing, characters, humor, three themes overlapped, framed story, everything works. The humor and tropes feel very close to the originals. I remember playing and and finishing King Quest 1, 2, 3, 4, and this is my childhood. I think the game successfully exposes what we lost from that era, they really nailed it with an overload of nostalgia. There's a cleverness and simplicity in the puzzles that requires an understanding and anticipation of the situations, which is something we don't have anymore. No map. No hints. No objectives.
The story have plot setup for the upcoming chapters so this is shaping up to be a nice series. I hope they'll have enough revenue for the sequels... and fingers crossed for a Space Quest reboot.