The main problem with Occulus Rift and Xbox One is having to run a DVI or HDMI cable to the headset. Unless you're setup at a desk, sitting beside your Xbox, there really isn't no convenient way to connect the two devices together. That's the main reason why Occulus Rift support on consoles will be limited. That is unless they can compress the video stream to a reasonable quality and send it to the Occulus Rift via wireless. That would assume there would be a wireless version of Occulus Rift with video decoding. Doesn't seem likely.
Not necessarly. See, I am an old user of such things. I had an Olympus Eye Trek for about 6 years (bad quality image 200x300 px, and poor construction, it literally came apart in the end, I had to use all sort of tapes and strings to stick it to my head, but it was OK with my PS2). Now for about one year I have the HMZ-T2 (which is an absolute joy, image quality beats my 50' top of the range Panasonic plasma in blacks and 3D quality).
Dot assume the setup is the same. Since you dont need the TV anymore to play, you can have your console basically anywhere. Like near the bed and play laying down. This is what I do now. But the cable is really long, since you have the HDMI up to the driver of the HMZ-T2, and the the actual cable from the driver(unit) to the headset, over 4meter if you add them up.
So OR would fit well like this, however, Kinect would not.
Now, I dont assume too many people will play like this (laying down) but many play on the couch or in an armchair, and this is similar enough.
I see the OR as a next step in gaming, but it seems the Kinect is also a next step (remember "it changes everything"?).
But what if they are mutually exclusive? What would you pick if you would be pushed to?