Killzone will be shown next year

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PSman

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http://www.1up.com/do/newsStory?cId=3155182

"With Killzone, the expectation internally and externally is very high - and I won't show it until it's going to exceed people's expectations. It will be next year before we show it again, but it's coming along very well. The team are working very hard, they know exactly what they have to do and there's no doubt they will achieve it, but there's nothing to be served by something that doesn't satisfy my goals for the project. I can tell you, though, that some elements already exceed the trailer."


Can't wait to to see the next Killzone in real time
 
I don't think anyone can wait to see the trailer in the end. Everyone is curious if it will make the trailer or exceed it. Some things are most definately not exceeding it so people will moan anyway, no matter how good the trailer will be in the end.
 
I don't think anyone can wait to see the trailer in the end. Everyone is curious if it will make the trailer or exceed it. Some things are most definately not exceeding it so people will moan anyway, no matter how good the trailer will be in the end.

Yep the smoke particles are one example that wil never be done in the actual game, there voxels i think?
 
Yep the smoke particles are one example that wil never be done in the actual game, there voxels i think?
Actually, if you've seen some of the realtime smoke effects being managed now, they might actually be one of the more likely features!

It's the animation and behaviour that I think needs to be spot on. If they lower poly counts, replace the super complex wheels with some normal mapped wheels for example, that'll still be 'in the same ball park' I think. But if the animation and behaviour doesn't match the trailer (which will be...hard...as it was all scripted) then it won't have anyone thinking they've met expectations.
 
I think they will struggle with the ambient occluded, radiosity rendered, soft shadowed environments, and the production quality anti-aliasing.
 
Actually, if you've seen some of the realtime smoke effects being managed now, they might actually be one of the more likely features!

It's the animation and behaviour that I think needs to be spot on. If they lower poly counts, replace the super complex wheels with some normal mapped wheels for example, that'll still be 'in the same ball park' I think. But if the animation and behaviour doesn't match the trailer (which will be...hard...as it was all scripted) then it won't have anyone thinking they've met expectations.

The dynamic behavior and animation from the trailer is the one thing that would be near impossible without lowering the gfx quality to an xbox1 game. Unless they have God working on their physics engine. I'd say enviroment interaction on that level is still about a generation away or atleast 2008-09 on a fixed camera game.
 
I'd imagine sony has their best engineers working on this and seeing at what some have done with DIRT so far and what it's supposed to be, I think there's a posibility.
 
Funny, I would've thought that Sony would have some credibility problems about this game, after claiming a CG movie to be 'real gameplay'. Seems that I was wrong.
 
Funny, I would've thought that Sony would have some credibility problems about this game, after claiming a CG movie to be 'real gameplay'. Seems that I was wrong.
Wow! You're still on this crusade to have SONY raked over hot coals for claiming the CG footage was realtime?! I think most people here are aware of that now, are have boldly decided to let it go and move on. No wait, seems I was wrong! :rolleyes:

Anyways, can't wait to see what they can do. Really exited for this game, and with R:FOM turning out the way it has, I have great expectations for this title! C'mon Guerilla, how about not sucking this time? lol!
 
When is this..."next year"? December 2007? January 2007? March 2007? WHEN????

I want to see the damn thing. Curiosity is killing me
 
Funny, I would've thought that Sony would have some credibility problems about this game, after claiming a CG movie to be 'real gameplay'. Seems that I was wrong.
I would've thought that some people would make less noise about stuff like that, after going out berzerk how the FF13 trailer is definitly CGI... and been proven wrong.
 
Anyways, can't wait to see what they can do. Really exited for this game, and with R:FOM turning out the way it has, I have great expectations for this title! C'mon Guerilla, how about not sucking this time? lol!

Letting go of the whole witch burning at the stake thing because of the CGI, which by the way is OLD story... But why would you have such high expectations of Killzone on PS3?
It's a serious question. The first one was hardly the best game of the year, and all the hype surrounding the next one is due to the CGI movie, and not the game itself...
I'm saving my expectation coupons for other much much more interesting titles to be honest.
 
But why would you have such high expectations of Killzone on PS3?

Yeah, that's what I'm trying to point out too. I mean, they hype it with a movie, everyone believed it and got excited; now they saiy it looks sooo good, everyone believes it and gets pretty excited again... Why?
 
Wow! You're still on this crusade to have SONY raked over hot coals for claiming the CG footage was realtime?! I think most people here are aware of that now, are have boldly decided to let it go and move on. No wait, seems I was wrong! :rolleyes:

:LOL:

And you're still trying to claim Sony made any such claim about the Killzone engine footage...(hint: the realtime quote had nothing to do with Killzone in the interview...)

It's like the old Toy Story graphics claim Microsoft made for the Xbox that everyone five years later kept trying to attribute to Sony.
 
Yeah, that's what I'm trying to point out too. I mean, they hype it with a movie, everyone believed it and got excited; now they saiy it looks sooo good, everyone believes it and gets pretty excited again... Why?


Because we want to believe!

THERE IS NO SPOON!
 
Yeah, that's what I'm trying to point out too. I mean, they hype it with a movie, everyone believed it and got excited; now they saiy it looks sooo good, everyone believes it and gets pretty excited again... Why?
Well because people would have LOVED to play such a game for real. ;)

Its mostly hope that excites. And they increase hope with such statements. I doubt this quality is achievable but at the same time I wish they prove me wrong at the end
 
Yeah, that's what I'm trying to point out too. I mean, they hype it with a movie, everyone believed it and got excited; now they saiy it looks sooo good, everyone believes it and gets pretty excited again... Why?

A year later and you still can't tell the difference between engine generated scene frames and frames from an art package like Maya or Lightwave... You don't even need to step through the frames it is so obvious for anyone with even a moderate amount of computer graphic experience.

Perhaps GAF or GameFAQs is better suited to your technical level?
 
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