The Cell is even more flexible than the RSX meaning that it will enable the PS3 platform to do even more things (graphicaly).
Yes but that "flexibility" comes at a price.
Deano mentioned something along these lines before
Originally Posted by Deano Calver
I'm close to screaming (partly because I can't say alot about next-gen GPUs) but hopefully this will explain enough to show GPUs are good at maths as well.
GPUs (not surprisingly) are good at what they do, why do it on a CPU that isn't designed for the job? On there home turf (doing maths on lots of seperate bits of data) they are very good.
GPUs are seriously SIMD. They have a number of units (quads are an old name for them but that distinction will go away) each working on lots of data.
So lets compare an SPU SIMD to an imagninary near future GPU SIMD unit (this is meant as a order of magnitude thought experiment, so read nothing into the numbers).
1 instruction FMAC in a SPU will operate on 4 floats per cycle
1 instruction FMAC in a GPU unit will operate on 48 floats per cycle
It we take 4GHz for SPU and 500Mhz for a GPU, then a SPU can preform 8 times as many instructions.
So in 1 GPU cycle
8 FMAC instructions in a SPU will operate on 32 floats
1 FMAC instruction in a GPU unit will operate on 48 floats
So even using this crude back of the envelope calculation show that a GPU isn't exactly outclassed...
Just in case there any doubt, GPUs will ship with multiple 'units' as illustrated here just as Cell ships with multiple SPUs...
And we are not even thinking about all the 'free' data conversion, low latency memory reads and lerps that are the part of the fixed hardware...