It's probably far more complex, as it's not just on the terrain but on everything. And the terrain itself is quite more complex then QW, too - not just a simple height field.
It's probably far more complex, as it's not just on the terrain but on everything. And the terrain itself is quite more complex then QW, too - not just a simple height field.
They don't seem to have overlapping geometry, that's what I've meant. They look like simple grids displaced on the vertical axis, whereas Rage has totaly arbitrary structures for terrain.
They don't seem to have overlapping geometry, that's what I've meant. They look like simple grids displaced on the vertical axis, whereas Rage has totaly arbitrary structures for terrain.