Yesterday, I was bored of all my games so I started again JSR (5th time). I was playing the game and I was amazed at how well it still looks. Perhaps in some areas the popping is very noticeable so it is the mip-mapping but the game still looks well.
Still running at 30 fps...but every character is cel-shaded and the amount of textures used in the environments is very huge.
I remember reading a quote from Smilebit which said they faked the cel-shading in the game...
But apparently the game uses TRUE cel-shading. And it isn't so expensive to use it. I did an OPEN-GL demo based on NEHE's tutorial and it didn't seem very expensive. Perhaps the draw of the black borders on models was the most expensive thing since you needed to render twice the models... but the cel-shading was a simple scalar product which gave you access to a 1D texture coordinate.
Does anyone knew anything about it ??
Still running at 30 fps...but every character is cel-shaded and the amount of textures used in the environments is very huge.
I remember reading a quote from Smilebit which said they faked the cel-shading in the game...
But apparently the game uses TRUE cel-shading. And it isn't so expensive to use it. I did an OPEN-GL demo based on NEHE's tutorial and it didn't seem very expensive. Perhaps the draw of the black borders on models was the most expensive thing since you needed to render twice the models... but the cel-shading was a simple scalar product which gave you access to a 1D texture coordinate.
Does anyone knew anything about it ??