JD has the best 3D camera.

G

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I think so, do you?
Not even those acclaimed Nintendo games on N64(think Mario & Zelda) have a better 3D camera than Naughty Dog game.

I hope future 3D games can work upon JD camera and i can say bye bye motion sickness. :oops:
 
It's pretty good from what I've seen. Quite possibly the best platformer cam this generation.

Does the new platformer from Naughty Dog (Ratchet and Clank) use the same type of camera?
 
I agree. Extremely intuitive. You can leave it alone and it does a very good job, or jou can adjust it anytime you want. You can even steer your character let/right by re-adjusting the camera like in the console FPS game.

People looking forward to Ratchet & Clank will be pleased to know it has pretty much the same camera control. Works like butta.
 
I wasn't particularly struck by any part of that game. For its' time it had impressive graphics and the controls were fluid, but I found the gameplay too repetitious to command my attention for the duration of the story.
 
the game itself was quite basic but it definitely has the best camera in any 3D platformer imo. Made SMS hard to play since Nin10do decided to drop the ball with yet another shitty camera system :-?
 
iscariot said:
...since Nin10do decided to drop the ball with yet another shitty camera system :-?

Maybe I'm going senile, but what other (recent) Nintendo game had a shitty camera system?
 
meant in relation to Mario. The camera system in m64 was pretty fussed up too, altho not as cumbersome as SMS imo
 
Z.O.E.'s camera is the most impressive yet (IMO). A joy to behold, no need to "baby-sit", never bugs out when getting near walls. Sweeps around very nicely indeed.
 
I think J&D camera is very good, but I think the camera is good only because the world are simple for a platformer.

I feel there is still alot that can be done in this genre.
 
V3 said:
I think J&D camera is very good, but I think the camera is good only because the world are simple for a platformer.

Exactly. J&D level design is simpler and "more forgiving" than SMS's (barely places where one step into the wrong direction means death, no tricky jumps etc.) so an automatic camera works well there. SMS would be an excercise in frustration with a similar system - the player needs b boundless control over the camera at some places there. Imho you can't compare the two games in that regard. They're both platformers but different kinds of plattformers.
 
I haven't dug deeply into J&D (5 minutes on a kiosk is barely "playing" it, heh) but I did play some SMS today.

S***ty camera? Heh.. right. That's good. Good job with that one. Nice statement.
 
When games get difficult, and you suck, the Camera, is the easiest to blame :)

That's what I reckoned of people who say the camera sucks. Face it they just suck at the game.

When camera looks stupid to blame like in FPS for example, there are other things :)
 
V3, I'm with you here. :D

I haven't played SMS much at all, as I haven't been able to afford a Cube yet, but from what I do have played it felt extremely smooth. Camera control using the C-stick was also great, just took a little getting used to, just like with any new controller (as I haven't played much with the Cube I'm not that familiar with it yet).

So from where I see it, anyone slamming SMSs camera is talking trash plain and simple. :)



*G*
 
Grall said:
So from where I see it, anyone slamming SMSs camera is talking trash plain and simple. :)

ok.

I'm almost finished with both games (95% in JD and I have no plan to return to it and 80 shines in SMS, still playing).

The camera is good in both games. It needs more tuning in SMS but the levels are more complex. both games have its own merits, SMS is just better IMO, even in the camera area as soon as you get it (some people may never get it, too bad for them).
 
Does the new platformer from Naughty Dog (Ratchet and Clank) use the same type of camera?

Ratchet & Clank is being done by Insomniac (Known for the Spyro series) not Naughty Dog.

For its' time it had impressive graphics and the controls were fluid,

Dunno, I found the rather seamless transitions from levels (giving one more of a sense of a large continuous world) rather nice myself.
 
wazoo said:
SMS is just better IMO, even in the camera area as soon as you get it (some people may never get it, too bad for them).

I have to agree I thought the camera seemed bad at first but after playing it, a good while, it became second nature. Especially in the shadow levels.

I think the best 3rd person cameras are BK and Zelda. I can barely recall the camera ever being a problem in Zelda.
 
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