Is there any reason to design a Playstation game like this?

Discussion in 'Console Technology' started by stranno, Sep 9, 2020.

  1. stranno

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    The game is Ganbare Goemon - Uchuu Kaizoku Akogingu, the first Goemon game on Playstation and pretty much a carbon copy of Goemon 2/3 for Super Nintendo.

    For some reason the devs rendered the entire game using quads as primitives, instead of triangles for the background. It has a crazy amount of jittering and texture wrapping. Wouldn't a triangles based backgrounds + tessellation have reduced these problems?
     
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