Nick Laslett
Regular
Physics, AI and more interaction is what I'm looking for in the next generation.
Imagine HL2 physics/graphics coupled with a city the size of GTA:San Andreas, with the same level of freedom. Then imagine adaptive AI that makes every game different and accomodates emergent behaviour so it seems like you're playing Counter Strike online.
The problem is that this type of game won't arrive until 2008. The first wave of games will just be graphical updates of what we see today with better physics.
Half Life 2 took 5 years from engine development and content creation to release. If you expect a game that surpassess HL2 to arrive before 2008, you're expecting too much.
Imagine HL2 physics/graphics coupled with a city the size of GTA:San Andreas, with the same level of freedom. Then imagine adaptive AI that makes every game different and accomodates emergent behaviour so it seems like you're playing Counter Strike online.
The problem is that this type of game won't arrive until 2008. The first wave of games will just be graphical updates of what we see today with better physics.
Half Life 2 took 5 years from engine development and content creation to release. If you expect a game that surpassess HL2 to arrive before 2008, you're expecting too much.