How come? In what MBX CUSP seems better than PSP's own solution?Lazy8s said:MBX seems to be more functional with better flexibility for curved surface
The $500 Dell Axim X50v has no optical high density media storage that puts additional strain on the battery, plus its 3D performances are miles away from PSP's.Lazy8s said:and provided over four hours of battery life at full stress in Dell Axim X50v PDAs in reviews.
Lazy8s said:The SH3707 SoC from Renesas implements MBX with the SuperH architecture and reportedly doubles the geometry rates of the Dreamcast, which could characteristically do about 2 million polygons per second, to beat out the PSP with around 4 million in-game. At around half the rating of the PS2, which has measured at about 7.5 million polygons per second, the PSP can probably sustain somewhat over 3 million, especially with its power restrictive environment. In fillrate, the SH3707's apparent use of something of an MBX Pro gives it near 750 MPixels a second to the PSP's 648.
The PSP's graphics engine will feature a 512-bit interface, Okabe said, pushing 664 million pixels or 35 million polygons per second. Freed from the need to conform to any other graphics API besides its own, Sony decided to support some basic graphics primitives as well as directional lighting, clipping, environment projection and texture mapping, fogging, alpha blending, depth and stencil tests, and dithering, all using either 16- or 32-bit color. The 166-MHz graphics core will include 2-Mbytes of embedded graphics memory.
jvd said:In some ways it is , but very few . THe real advantage of the mbx is its power draw . The mbx though is meant to be added to the same core (irc) as an arm chip . Which means its much much smaller than the psp chips too and thus much cheaper.
PC-Engine said:The PSP can only do 2.6 GFLOPS and doesn't have the image quality features of an MBX Pro. The new SH-5 can do 3.2GFLOPS and paired with an MBX Pro would rip PSP a new one!
one said:PC-Engine said:The PSP can only do 2.6 GFLOPS and doesn't have the image quality features of an MBX Pro. The new SH-5 can do 3.2GFLOPS and paired with an MBX Pro would rip PSP a new one!
Do you think the second CPU core in PSP, non-general-purpose-flops-crunching 'Media Engine' with the same spec as the 2.6GFlops PSP CPU except for vector unit, sits there doing nothing?
one said:Do you think the second CPU core in PSP, non-general-purpose-flops-crunching 'Media Engine' with the same spec as the 333MHz PSP CPU except for vector unit, sits there doing nothing?
PC-Engine said:The PSP can only do 2.6 GFLOPS and doesn't have the image quality features of an MBX Pro. The new SH-5 can do 3.2GFLOPS and paired with an MBX Pro would rip PSP a new one!
PC-Engine said:one said:PC-Engine said:The PSP can only do 2.6 GFLOPS and doesn't have the image quality features of an MBX Pro. The new SH-5 can do 3.2GFLOPS and paired with an MBX Pro would rip PSP a new one!
Do you think the second CPU core in PSP, non-general-purpose-flops-crunching 'Media Engine' with the same spec as the 2.6GFlops PSP CPU except for vector unit, sits there doing nothing?
How many FLOPS can the VME do and what is it used for?
Oh btw a G40 chip has pixel and vertex shaders too.
Panajev2001a said:PC-Engine said:The PSP can only do 2.6 GFLOPS and doesn't have the image quality features of an MBX Pro. The new SH-5 can do 3.2GFLOPS and paired with an MBX Pro would rip PSP a new one!
Fine, on December the 12th will this super 457 MHz SH-5 (124 MHz higher clock-speed, but of course SCE's crappy designers managed to bloat the CPU power consumption to make up for 124 MHz of clock-speed difference ) + 200 MHz MBX Pro (34 MHz faster clocked than the PSP GPU and paired with a more complex VGP [DX 8.1 capabilities verus a DX7+ Hardwired T&L unit]) be on a small cool device (with a similar high-quality screen) for about $199 at a retail store ?
Yeah, I did not think so either .
So "it" (as in the configuration you proposed) "would" rip PSP a new one if it were out and it was available for a similar price.
Do not worry, I am sure you will spin everything into a "Sony sucks at designing anything... hurrah for any of its competitors".
I am sure you will show that such a device with much higher clock-speed all-around (124 MHz of clock-speed advantage for the SH-5 you quoted) will also have a much longer battery life at doing any kind of workload.
I wonder if you ever stop to see how you are not helping their competitors' cause by doing all this hand-waving.
MBX supports LOD that's fractional and not just integral and also the capability for different levels of tesselation on neighboring patch edges, preventing them from forming seams.How come? In what MBX CUSP seems better than PSP's own solution?
That PDA also uses only an 1100mah battery.The $500 Dell Axim X50v has no optical high density media storage that puts additional strain on the battery, plus its 3D performances are miles away from PSP's.
Rates always spike really high and really low (peak figures for the SH3707 go beyond 4 Mpps too), but the PS2 reference was the performance which best characterized its in-game abilities.Didn't someone mentioned 30+ mill and about 7+ mill in-game for PSP poly-pushing power?
Efficiency as a function of price/performance is the quality of a design that makes it "good".or is that "power draw" effecient in PR spin?
PC-Engine said:The point which you conveniently glossed over is the fact superior technology already exist for portable gaming. PSP graphics processing technology is already outdated and inferior to boot.