Is star ocean really as inane and uninteresting as it seems?

Guden Oden

Senior Member
Legend
I can't even make it through the introduction, it bores me to tears. What IS it with square these days, why can't they make games that just plain hooks ya like they used to (ten years ago)?

It's just not INTERESTING hearing the player characters talk (with the obligatory button press inbetween EVERY LINE) about going to the beach and blaha blaha. The damn game sounds like a bad episode of Beverly Hills 90210 (assuming they aren't all bad of course).

Seems I just can't stand the japanese-style RPG anymore, I used to be able to play these games once upon a time. I guess all the fake restrictions they set into it just irritates me or something... Oh well. I hear Oblivion's looking mighty cool. :D
 
I bet this has to do with the fact that you are ten years older.
Many games I liked when I was ten years younger don't appeal to me at all today, I even really dislike them and can't stand playing (or seeing someone playing) some at all.


As for Star Ocean, I've more friends disliking it than friends liking it, even big square fans...
 
*shurgs* my friend has it and says its not all that interesting either(although he likes the battle system)

I don't know whats up with Square-Enix this gen. Not that I want to pick on them, but some of favorite games from previous gen were made by Square. Games like Kingdom Hearts was good and FFX was alright, but still so far I'm a little disappointing what they have been offering this gen.
 
Erm, which Star Ocean are you talking about?
I recently finished this one, and quite enjoyed it.
But if you are talking about Star Ocean: Till the End of Time then I agree that it's a bit disappointing.

If you want to play a nice, challenging, non-traditional japanese RPG where (some of) your choices actually matter, try Shin Megami Tensei: Nocturne :D
 
I liked it alot :blush:. Also, its made by Tri-Ace and the game is published by Square-Enix. Tri-Ace is very disconnected with other JRPGs and usually make more unique games. But as much as I like Star Ocean: Till the End of Time (which is part 3), I like part 2 better (which was on the PSX).

The start of Star Ocean: Till the End of Time is boring...but stick with it and it gets more compelling (the battle system alone holds up the game). Unfortunatley the real action doesn't start till slightly past the middle of the game.

Once you get betting fighting abilities, battles become insane. You could combo crazy moves and string them with your AI controlled companions. The game also has GREAT replay value. One thing that can be done is get trophies form doing simple tasks to insane ones (like stringing togething combos that go into the thousands).

I like it...especially on my 27" HDTV (the game supports Progressive Scan and 16:9 :))
 
I really enjoyed Star Ocean 3 and agree pretty much to what the previous poster said.
The battle system is great and lots of fun with its combo system.
Replay Value is great with bonus dungeons, an invention system for items and weapons/weapon stats etc.
 
I liked Star Ocean 3, but got to the very end and haven't finished it as yet (three+ months without playing). I agree that it's not as compelling though as previous versions, even though they try to get a little bit of existentialism in there.

Star Ocean 2 on PS was amazing - great great game.

Now if only Tri-Ace and (Square)Enix would give me another Valkyrie Profile...
 
xbdestroya said:
Now if only Tri-Ace and (Square)Enix would give me another Valkyrie Profile...

Now THAT is an extremely underrated game. I just started playing FFVII today (again), I started playing it because I opened up a box in storage that contained FFVII, Wild Arms and Valkyrie Profile. After I play FFVII i'm going to play Valkyrie Profile.

PS: Final Fantasy VII didn't age well :eek:, my emotional ties to it are whats keeping me going...
 
BlueTsunami said:
Final Fantasy VII didn't age well :eek:, my emotional ties to it are whats keeping me going...
Agreed! I just found it (and 8 and 9) in a box a week ago, and put it in my PS2 for nostalgia. It seems to me that late 2D RPGs (CT, FF6, SD3, Star Ocean ;), ...) generally age much more gracefully than the early 3D variants. Perhaps it's because not that much has changed in 2D graphics since then -- just look at Atelier Iris for example, except for a few effects and some higher res/quality sprites and backgrounds it could have been on PS1 or even SNES.
 
You have to wait until later in the game till it gets interesting and then like most games it has it moments. In my opinion the problem with most of the rpg's of late are they are too open ended. This tends to break the stories hold on the player. If I can do anything I want and go anywhere the actual storyline becomes looser and not as engrossing. They need to find a balance between allowing the players to explore an open and free-flowing world without compromising the storyline for the sake of it. :???:
 
I personally thought Star Ocean was one of the best RPG experiences this generation, despite the extremely boring introduction and a story which went out the window by the end of the game. But holy shit, talk about a game filled with extras. The main story took me some 50-60 hours, and I probably spent 20-30 more after that. Although I guess my love for Star Ocean probably had alot to do with the absence of decent action RPGs this gen, hehe. But still, great game if you can get by the hotel in the beginning.
 
Oh jeez. I think Star Ocean 3 is a good example of everything wrong with RPGs today. It's so full of stupidity and silliness that it completely ruins the game. *SPOILERS FOLLOW*

1. The two main characters are boring and one-dimensional. Fayt is the typical optimistic 18-year-old with blue hair and a sword "always do whatever is Right, regardless of the risks or realities of the situation" character. Sophia actually says the line "We just have to believe what we feel in our hearts. Let's choose to believe, Fayt, okay?" Both characters are so goody goody that you always know how they'll react to every situation before it happens. In addition, all the characters have enormous eyes and freakishly huge foreheads. It looks like a very poor attempt to translate anime style into 3D.

2. The dialogue is terrible. Most conversations consist of other people dumping info on Fayt, then Fayt will repeat some word as a question, then they will elaborate, Fayt repeats another word in the form of a question, and so on. Hearing Fayt ask one-word questions in his whiny, stupid voice gets old very quickly. Also, there are awkward pauses in all of the recorded dialogue, making it sound nothing like a real conversation.

3. The dungeon designs are lazy and boring. Pretty much every single dungeon is just a bunch of rectangular hallways and empty rectangular rooms, with no rhyme or reason to their layout, all painted with the same texture everywhere. It never once feels like you're in a real place. The worst offender is the Sphere 211 building. It's supposed to be a high rise office building. All it is is a whole bunch of "futuristic-looking" hallways and rooms strewn about at random, with no employees, desks, papers, computers, bathrooms, computers, stairwells, break rooms, or even windows. SO3 also has the requisite "magical forest maze made out of walls of impenetrable trees and brush."

Finally, it has the "lava dungeon where you get a little bit hurt if you step on the lava." In this dungeon, you almost get to the end, only to find a rock blocking your path. The game makes you go all the way back to one of the first dungeons in the game to get a magic ring that can blow up this rock. All this is for no apparent reason whatsoever.

4. The first 30+ hours of the story are slow and meaningless. SO3 tries to create a sense of urgency while at the same time dragging every little part out so long it puts you to sleep. The first half of the story is as follows:

Airyglyph and Aquaria are on the brink of war. Nel rescues Fayt and convinces him to help Aquaria with his advanced technology. Time is running out and it is imperative that you get to Aquaria as soon as possible! Thousands of lives hang in the balance. Nel's assistants are even willing to let themselves get captured just so that you and Nel can escape safely.

Nel goes back to rescue her assistants and urges you to move forward, because time is running out. So what do you do? You turn right back around and follow Nel! After going through the Kirlsa training facility (the most convoluted school ever designed), you finally resume your journey.

Along the journey, Fayt talks briefly with a girl named Feena. It's obvious she has serious health problems. Right when you're about to leave in the morning you find out that OH NO Feena has gone missing! She went out to go pick flowers and didn't come back. Forget the thousands of lives that depend on you, it's time to set them all aside and go find Feena. Despite her health problems, she somehow made it alone through a huge forest maze/mountain pass, filled with witches, armed bandits, and giant killer trees that block your path and you have to kill them to pass. Whew, you saved Feena, now on with your main quest again.

You finally reach Aquios and they ask you to go find some copper. Oh goody, a fetch quest where you have to go find copper in a mine! When you return with the copper, they tell you "sorry, but we didn't get the copper in time to use it in our weapons." OOPS! Maybe you shouldn't have wasted 30 freaking hours solving other people's personal problems!

5. There are a few other parts where it seems like Tri Ace purposely made you feel like all your hard work was meaningless. For example, you have to go through a quest to enlist the help of Crossell the dragon in order to fight against the airships. You finally get to a cool cutscene where it looks like you get to bust some heads, and then out of nowhere some laser beams blow up the airships for you! The explanation was that "those laser beams were headed towards Earth." Not only is that completely insane, but it made your whole "get Crossell to help" sidequest meaningless.

6. The item creation system is so massive and cryptic, and costs so much, that your only options are to either use a strategy guide, or to spend countless hours of experimenting and reloading until you manage to make something useful.

7. *MAJOR SPOILERS* You finally find out that you are all in a Matrix-like simulation world. Although many people hated this plot twist, I thought it was pretty much the only interesting part of the entire plot. Unfortunately, the way it was handled was ridiculous. When going from the "Matrix" to the "real world" your characters just pop right out of a computer screen! Also, while I never finished the game, I hear that at the end, the computer system running the "Matrix" gets destroyed. However, the simulated world somehow lives on because those people believe in themselves or something like that. Lame.


AHH well that was a little bit bigger than I intended. Sorry for the huge rant, and thanks for reading all that if you did! It just bothered me to no end that pretty much everybody said that Star Ocean 3 is "pretty good." SO3 has so many inexcusably bad elements to it, I can't see how anybody could even stand that piece of trash.
 
I really must say that this game is the most unfairly maligned RPG of this generation (well, it battles X-2).

I will grant that the characters are uninteresting and the story is dull. Normally, that /would/ doom an RPG, but had any of you actually bothered to /finish/ the game, I think you might have been pleasantly surprised.

The game really doesn't even begin until you've completed the story arc. After that, all the extra dungeons, weapons, and methods to fully flesh out the game come into play. There are ways to rather easily get max cash so you can craft to your hearts content (though it is somewhat frustrating... but nothing compared to any kind of MMO crafting). Just have to be careful with your synthesis materials... there are only so many in the game.

I should also mention this game is without a doubt the most difficult game this generation (and possibly of all time) when all things are considered. It has more replay value than any game I can imagine - ever.

Of course, I'm referring to the Battle Trophies... all 300... which require multiple playthroughs... on many different difficulty settings... and other things (of course, this requires you to have to relevel to 250 and fully craft for your characters...). Actually, you'd have to be insane to try for /all of it/ but just beating /everything/ there is to beat on the standard difficulty setting is enough to put the game in the top 1% replay/difficulty/longevity category.

Really, those who are near completion but haven't gone "all the way", finish it, and start doing the secret dungeons, try to work through Sphere 211, and complete all the battle trophies you can up through Freya (most of you won't be able to beat her no matter how hard you try - just on normal).

Just a side note on Freya: One of the battle trophies, if I recall, is to beat her in LESS THAN TWO HOURS (on the higher difficulties).
 
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