Is PlayGo or play-as-you-download impractical?

In response, I Googled this: https://blogs.akamai.com/2013/04/clarifying-state-of-the-internet-report-metrics.html

It explains how they get their data, and how average versus average peak are calculated. For downloads, the peak figure should represent the average connection speeds (though mean, not median). For internet communication (cloud), the smaller figure dealing with more limited packet sizes is likely more representative.

Yeah, so I agree that the 32Mb/s figure for the US (and also my country) is more likely to be representative. That's about 4MB/s, and it also means that there's a sizeable number of users above that, who are also likely to overlap to some extent with early next-gen console adopters.
 
Yeah, so I agree that the 32Mb/s figure for the US (and also my country) is more likely to be representative. That's about 4MB/s, and it also means that there's a sizeable number of users above that, who are also likely to overlap to some extent with early next-gen console adopters.

Are there a significant proportion of American internet users assigned dynamic IP addresses by their ISPs?
A majority are here in New Zealand, which could make the average peak statistic quite unrepresentative (or does Akamai's methodology eliminate that factor?).
 
Are there a significant proportion of American internet users assigned dynamic IP addresses by their ISPs?
A majority are here in New Zealand, which could make the average peak statistic quite unrepresentative (or does Akamai's methodology eliminate that factor?).

Dynamic IPs are static enough that it's still pretty useful. At least with my provider Comcast, the only time the IP is reset is when you reset the modem for a significant period of time. I think I've had maybe 4-5 different dynamic IPs in the last 5 years or so? They are pretty sticky.

Sony has also said that they are going to pre-load games you might be interested in buying. Now, I doubt they are going to just pre-authorize a 40GB download without asking you, so it's likely they'll download a 2-4GB "first level" for you to play through immediately. Different from a demo, since that's unfinished code and assets which have to be redownloaded again.
 
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