Is PlayGo or play-as-you-download practical?
It makes sense if you design your game around it and pack your files accordingly, but that's not gonna work for every game or even most games, I'd think. Open world is essentially off the table unless heavily sectioned or Sony offers buyers a Gakai stream in the interim.
I don't see how this works but for select games. It can't see general use unless most devs design with it in mind, and that seems especially limiting. Am I missing something? Has this been talked to death already?
It makes sense if you design your game around it and pack your files accordingly, but that's not gonna work for every game or even most games, I'd think. Open world is essentially off the table unless heavily sectioned or Sony offers buyers a Gakai stream in the interim.
I don't see how this works but for select games. It can't see general use unless most devs design with it in mind, and that seems especially limiting. Am I missing something? Has this been talked to death already?
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