The review states that viewer distance is different, so the images wont be identical. I didn't have time to make sure I was standing in exactly the same spot in each shot, apologies for that, but the review states that's the case, on the IQ page.
I was also specifically talking about the trilinear filter being applied to the ground texture to show up mip level banding as the texture is drawn further and further away. Again, the review text states that.
I was trying to highlight the fact that the trilinear filter isn't too bad, despite being wrong.
Anything else in the images, peripheral to the ground texture, I don't care about for the purposes of the screenshots. Again, if you read the review I state that clearly.
The texture detail on the wall and stairs is different due to viewer distance. *sigh*, I state all that in the article text. Yeah I get it wrong by stating the ATI picture is closer than the NV one, that's incorrect, but the reason for differences in the shots are still explained the same way, viewer distance is different.
I'll try and take a 2nd load of shots for examination, see what you think. Or maybe Dave can, I know he's got FX5700 Ultra, I'd be interested in his take on the trilinear issue too.
Rys
EDIT:
Here's a pair of images, uncompressed .tga, a selection mask from frame 350 of the Nature test in 3DMark03. Forced (not application set) control panel 4xAA and 8xAF with the driver 'Quality' slider set to maximum.
I chose frame 350 since it shows mip levels, some aliased edges on the stones to compare AA with, and the sand texture shows up nicely when aniso filtered. Beware, these images are 1.2MB each, due to being uncompressed. I concede the SS2 review images could have been more accurate (viewer distance) but I just simply didn't have time to do the IQ part of the review with any detail.
CAT3.8, 9800XT
52.16, FX5950 Ultra
I'd post my D3D AF tester shots for 52.16, but they are identical to what 3DCenter has for 52.14. The driver is definitely doing wrong trilinear (what I'm most interested in). Please look at the two .tga's if you have the time and bandwidth.
To me, using those screenshots (and the UT2003 shots I took for the review), along my own experience testing both boards using the settings above, that while trilinear is being performed incorrectly and IQ is indeed worse, compared to CAT3.8 at equivalent settings, it's really hard to spot. Anti aliasing quality (at 4x) appears to be equivalent to my eyes, and NVIDIA's aniso filter looks good to me too.
Maybe I've just spent too long staring at the screen to see anything now, but the reason I've not completed my IQ article is that I'm honestly struggling to find differences to talk about, other than what 3DCenter has covered already with their 52.14 article.