XxStratoMasterXx
Regular
Ok, I have a question about HDR...
Is all you need in a game egine for proper HDR, is to change the framebuffer to 16 bits and then add a final rendering pass to convert it to 8bits to display on our current displays? (This is assuming we're running an NV4x chip with floating point blending/filtering)
Is HDR basically something that's not so much an implimentation issue, but something that just needed proper hardware to exploit it's capabilities correctly?
Finally, is there any way to use a floating point framebuffer on R3x0/NV3x cards?
Thanks!
Is all you need in a game egine for proper HDR, is to change the framebuffer to 16 bits and then add a final rendering pass to convert it to 8bits to display on our current displays? (This is assuming we're running an NV4x chip with floating point blending/filtering)
Is HDR basically something that's not so much an implimentation issue, but something that just needed proper hardware to exploit it's capabilities correctly?
Finally, is there any way to use a floating point framebuffer on R3x0/NV3x cards?
Thanks!