Shark, no it's not the same thing as the 4x9 tap FSAA mode on the GF3. That was a "blur" filter, like Quincunx. This doesn't blur additionally... take a look at the shots, the textures look better, not worse. It's hybrid super and multisampling. I would speculate the reason the edges look better is because it's also effectively 2x RGMS on one axis, and 1x2xOGSS on the other (if I'm understanding it right). Look at the details provided on digit-life... when the 2 modes are downfiltered, the result is offset pixel sample locations... not quite as good as truly rotated, but better than a pure ordered grid solution.