I posted this information at nV News this evening...
I've finally had a chance to digest the various GeForce4 previews and reviews and am surprised that more emphasis wasn't put on image quality comparisons - especially the new 4XS AA mode that's available under Direct 3D. I've spent most of the day investigating the qualities of this mode which are very impressive. For example here are two screenshots from Serious Sam 2 running under Direct 3D mode.
http://www.nvnews.net/images/news/200202/ss2_4xaa.shtml - 4X Antialiasing - No anisotropic filtering (237KB)
http://www.nvnews.net/images/news/200202/ss2_4xsaa.shtml - 4XS Antialiasing - No anisotropic filtering (252KB)
My findings thus far when comparing 4X with 4XS antialiasing under Direct3D (at least in Serious Sam 2).
- Texture swimming/shimmering is significantly reduced with 4XS AA. If you have the Serious Sam 2 demo, run it under Direct 3D and play this scene from the Sierra de Chiapas level. Take your character and move around with the steps and temple in view. You'll see texture swimming coming at you from many sources - the steps, the temple, the trees, the status, etc. Once 4XS AA was enabled, the only noticable texture shimmering was coming from the bottom three row of stairs.
- When viewing the screenshots, notice the moire pattern that appears on the stairs in the 4X AA screenshots. With 4XS AA, it is entirely eliminated.
-The 4XS AA mode has "anisotropic-like" qualities in that textures are markedly sharper. I have another series of screenshots which I will include in the preview that show it's quite difference that just using 4X AA with anisotropic filtering enabled.
-The drawback of 4XS AA is that it cuts frame rates by as much as 50%.
I've finally had a chance to digest the various GeForce4 previews and reviews and am surprised that more emphasis wasn't put on image quality comparisons - especially the new 4XS AA mode that's available under Direct 3D. I've spent most of the day investigating the qualities of this mode which are very impressive. For example here are two screenshots from Serious Sam 2 running under Direct 3D mode.
http://www.nvnews.net/images/news/200202/ss2_4xaa.shtml - 4X Antialiasing - No anisotropic filtering (237KB)
http://www.nvnews.net/images/news/200202/ss2_4xsaa.shtml - 4XS Antialiasing - No anisotropic filtering (252KB)
My findings thus far when comparing 4X with 4XS antialiasing under Direct3D (at least in Serious Sam 2).
- Texture swimming/shimmering is significantly reduced with 4XS AA. If you have the Serious Sam 2 demo, run it under Direct 3D and play this scene from the Sierra de Chiapas level. Take your character and move around with the steps and temple in view. You'll see texture swimming coming at you from many sources - the steps, the temple, the trees, the status, etc. Once 4XS AA was enabled, the only noticable texture shimmering was coming from the bottom three row of stairs.
- When viewing the screenshots, notice the moire pattern that appears on the stairs in the 4X AA screenshots. With 4XS AA, it is entirely eliminated.
-The 4XS AA mode has "anisotropic-like" qualities in that textures are markedly sharper. I have another series of screenshots which I will include in the preview that show it's quite difference that just using 4X AA with anisotropic filtering enabled.
-The drawback of 4XS AA is that it cuts frame rates by as much as 50%.