Interview with Rare on 360

expletive

Veteran
Run of the mill interview on launch 360 games from Rare but theres some interesting stuff when they talk about the hardware:

Rare said:
We always wanted to have crowd scenes in Kameo and started to do some experiments with the Xbox 1 and figured we could get maybe 100 or so NPCs. Once we moved onto the Xbox 360 we thought, "Let's try something that will slow it down, how about 1,000? Ran fine, no problem whatsoever! How about 3,000? Still fine!" Then we thought we had better try it with something more taxing than a test level so we put them on the Battle Field level which was all parallax and normal mapped, had a huge draw distance and lots of special effects like volumetric smoke; it still ran fine. In the released game we had something like 3000-plus NPCs because more than that was hard to choreograph, but the 360 can do much more.

Its always nice to hear that 'much more' can be done than what you already thought was very impressive. They go on for a few more paragraphs and on page 4 talk about PDZ.

Full article from page 3:
http://xbox360.ign.com/articles/693/693239p3.html
 
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