Titanio said:Well I didn't make any specific claim about the level of complexity. But since you'd ask, I'd take a wager on the destruction as the most technically intensive aspect shown sofar, if it's wholly dynamic (and I think someone from Kojima Productions confirmed it was). That'd be probably top of the list anyway.
You don't think an approximation of these effects through scripting or otherwise would not be possible to get very close to the original version?
This is what I'm refering to when I say porting hurdles are not technical, but $$/political.
I'm not saying they will take the code and drop it into the 360 devkit and Viola! perfect port. I'm saying it could be done and most wouldn't be able to tell the difference. And from what I gather, developing on 360 is relatively a piece of cake and should only be getting easier/better.
Long story short - mgs4 will be on 360 unless there is $ or in the way.