No bias there....Raja Koduri:Regarding Half Life 2: The answer is more obvious. Our hardware is several times faster running Direct X 9 shaders. This is no secret and does not take rocket science to figure this out. Write a reasonably long Direct X 9 shader and run a simple fillrate test using this shader on different GPUs and the answer will be obvious. I think people read too much into the marketing arrangement and ignore the simple basic facts.
Editorial remark: We agree that the shader performance of ATIs Direct X 9 chips is better, but that's no reason to force owners of Nvidia boards to use Direct X 8 in hardware if the board supports Direct X 9. Fact is that you could switch on the Direct X 9 support for these Nvidia boards very easily: Klick with the right mouse button on the Half Life 2 icon at the desktop and choose "Properties". Add to the "Target" field after "hl2.exe" the extension "-dxlevel 90". If you start the game via this shortcut, the graphic board is now working with the hardware Direct X level 9.
Ah, any clue which titles he's implying there? :|Raja Koduri said:There are titles in production which target R300 class hardware as minimum spec and my expectation is that these are titles that will look stunning.
A really low point of the interview indeed. You'd really get the impression there is little reason why hl2 uses dx8 on the FX cards, they could really mention you get only one third of the performance if you use dx9...digitalwanderer said:No bias there....Editorial remark: We agree that the shader performance of ATIs Direct X 9 chips is better, but that's no reason to force owners of Nvidia boards to use Direct X 8 in hardware if the board supports Direct X 9. Fact is that you could switch on the Direct X 9 support for these Nvidia boards very easily: Klick with the right mouse button on the Half Life 2 icon at the desktop and choose "Properties". Add to the "Target" field after "hl2.exe" the extension "-dxlevel 90". If you start the game via this shortcut, the graphic board is now working with the hardware Direct X level 9.
ChrisRay said:Wee bit confused by that article. The FX does indeed incorporate a DirectX 8.1 class shader path. And the NV4x uses the same DirectX 9.0 shader path afaik. Is the interview just ignoring the Nv4x when discussing this point or what? :?
Several times? Wow. And how many times faster are their hardware when running SM3 shaders (DX9, yeah...)?Raja Koduri:Regarding Half Life 2: The answer is more obvious. Our hardware is several times faster running Direct X 9 shaders.
DegustatoR said:Several times? Wow. And how many times faster are their hardware when running SM3 shaders (DX9, yeah...)?Raja Koduri:Regarding Half Life 2: The answer is more obvious. Our hardware is several times faster running Direct X 9 shaders.
I'm not sure what issues you have with that statement. The problem is not the answer, the question was a bit misleading, since it only really related to GeForce 5 FX, not GeForce 6 cards, without mentioning this. And you can't deny that DirectX 9 shaders, in fact, DO run several times faster on r300-class hardware than on GeForceFX cards.DegustatoR said:Several times? Wow.Raja Koduri:Regarding Half Life 2: The answer is more obvious. Our hardware is several times faster running Direct X 9 shaders.
mczak said:I'm not sure what issues you have with that statement. The problem is not the answer, the question was a bit misleading, since it only really related to GeForce 5 FX, not GeForce 6 cards, without mentioning this. And you can't deny that DirectX 9 shaders, in fact, DO run several times faster on r300-class hardware than on GeForceFX cards.DegustatoR said:Several times? Wow.Raja Koduri:Regarding Half Life 2: The answer is more obvious. Our hardware is several times faster running Direct X 9 shaders.
nobody said:well, how fast are 3.0 Shaders on R300 class hardware? or will you deny that 3.0 shaders are part of DX9?
Well, i'm not so sure in this "several times faster" actually, if we compare R350 with NV35, but my question was more on this "DX9 shaders" which they run "several times faster". SM3 is DX9 SM and they don't run it at all ATM.mczak said:I'm not sure what issues you have with that statement. The problem is not the answer, the question was a bit misleading, since it only really related to GeForce 5 FX, not GeForce 6 cards, without mentioning this. And you can't deny that DirectX 9 shaders, in fact, DO run several times faster on r300-class hardware than on GeForceFX cards.
NocturnDragon said:He was talking about HL2 Dx9 shaders, I don't see any 3.0 shaders in HL2 do you?
Ok I've fed the troll, sorry for that guys.
Where's HL2 mentioned in this sentence?Our hardware is several times faster running Direct X 9 shaders.
DegustatoR said:Where's HL2 mentioned in this sentence?
Obiously PC-WELT is talking about Geforce FX here, and not Geforce 6.Question said:...Half Life 2 is using the hardware Direct X level 8 for Nvidia cards which actually supports Direct X 9?
Raja Koduri said:Regarding Half Life 2: The answer is more obvious. Our hardware is several times faster running Direct X 9 shaders.
DegustatoR said:Well, i'm not so sure in this "several times faster" actually, if we compare R350 with NV35, but my question was more on this "DX9 shaders" which they run "several times faster". SM3 is DX9 SM and they don't run it at all ATM.mczak said:I'm not sure what issues you have with that statement. The problem is not the answer, the question was a bit misleading, since it only really related to GeForce 5 FX, not GeForce 6 cards, without mentioning this. And you can't deny that DirectX 9 shaders, in fact, DO run several times faster on r300-class hardware than on GeForceFX cards.
I know it's PR, but these things are steadily setting me in the "WTF mode", can't fight it...
well, how fast are 3.0 Shaders on R300 class hardware? or will you deny that 3.0 shaders are part of DX9?
this ATI guy should have spoken of 2.0 shaders but not of DX9 shaders.
OMG, its called context, TROLL.DegustatoR said:NocturnDragon said:He was talking about HL2 Dx9 shaders, I don't see any 3.0 shaders in HL2 do you?
Ok I've fed the troll, sorry for that guys.
Where's HL2 mentioned in this sentence?Our hardware is several times faster running Direct X 9 shaders.
Althornin said:OMG, its called context, TROLL.
READ.