Question: How are cosumers who don't hang out on geek sites like B3D and don't read a couple gaming magazines a month to know what titles to buy?
It can be a total crap shoot, hence sequals of successful franchises tend to do well.
Solution: Online demos and trailers distributed to every consumer with internet access.
Until consumers can be further exposed to new, creative games it will be difficult for them to jump on board. This is one reason you see new IPs like Gears of War and Assassin's Creed get years of PR, market placement, and press exclusives to build the IPs mindshare long before it launches.
One of the few examples (I can think of right now) of a game with little movement before release that was really successful was Battlefield 1942, and the demo of the game in conjunction with the online aspect of the gameplay and a lot of glowing reviews helped get it going. Without the demo I doubt it would have been a success it is today.
This is one area DLC can be a big factor, in that you can publish a mini-game proof of concept, recoup some R&D, get exposure, and concept/bug test your implimentation with real users. I think Portal, which with HL2 Orange will be v.2 (the first version free online). I wouldn't be surprised if v.3 implimentation became the star of a full features game IF Portal is a success critically/sales. If not, then the concept may remain a mini-game or become just a single element of a broader game.
There are lots of sources out there to look for if they cared. Many of these people can have the same access to info as me and you. But they dont feel like its worth their time. They dont hang out to "geek" forums because they dont care to visit them
I ve tried to talk about some unique games to some friends of mine.
But they dont care really. They are more likely to go for games like Need For Speed, GTA, Fifa, Def Jam, Medal of Honor etc.
And if they happen to get a creative game such as Okami or Shadow of Colossus they might wonder "what was the whole fuss about"
I even tried to open a serious discussion about the gaming industry and the problems developers have to deal with because cost and difficulties increase as technology evolves which is one of the reasons creativity is being saphocated since risks are more.
The answer was "who gives a damn. They are just games and they get lots of money".
I ve tried to show them exceptional games and if I cant, inform about the concept of the game etc.
I showed some creative games which got the "bleh remark" but the generic games got better impressions by the same people. Others if they do reckognise some creativity in a game they will prefer to pass it for insgignificant reasons like "too science fiction, I dont like monsters, I find the idea boring, that looks kiddish" etc.
They want games that put you directly into simple concepts. Shoot and kill, drive and win, play sport etc. If that game has violence or too much acton even the better for them. Violence sells.
Assasin's Creed and Gears of War fortunately maintain some of the elements these people want. But there are many games that try to be too creative and original for the mainstream to care for.
And its sad that excessive PR is needed for such games to be reckognised (and still dont always do). PR also sells bad games. DMC2 for example sold around as much as DMC3, when it clearly had all kinds of gameplay and technical problems found in some of the worst games around. Yet most of those who bought it find it good. Some even love it. It is actually one of the worst games Capcom ever made.
Then we ve got Killzone which got excessive amount of PR. And although it has lots of good elements , showed great potential and interesting ideas the bugs and instability would have killed it if it didnt get the crazy hype. Yet it is still loved and praised by many as one of the best FPS ever. People playied demos of it. Also some even had the honor to be invited in offices to try a preview of the game. UK OPM2 did such a thing. and those who won the invitation praised it.
If a game isnt accompanied by the prober PR, most consumers even if they ever stumble on a creative game they wont show the deserving interest. Unless ofcourse that game maintains enough elements from generic games on top of the creativity.
I really do hope that demo downloads will help eliminate this trend. But I also feel that it might not help enough if these games arent accompanied by enough hype. We have to take into consideration how many will have access or care to have online access through their consoles and also how many of them form objective opinions when they try a game instead of having bias opinions on how a game should be or pre-determined opinions from the media before they even try.
And I am really worried about Heavenly Sword too which doesnt get enough hype. I dont think a demo will help much if Sony doesnt spread news and adverdises it.
What I understood is that people either dont have an opinion of their own or they underestimate the creative side of videogames. I feel that PR controls what sells more than creativity.