Neeyik said:
In the context of what JF_Aidan_Pryde was referring to (i.e. unusually low fill rate results), you and others were "jumping in".
His "unusually low fillrate results" in 3DMark are meaningless. It is pure coincidence that in the case of the 7800 series we must indeed expect an MT fillrate significantly above the ST fillrate, due to the narrow ROP architecture of the chip.
3DMark shows such results on almost every card ever built, with the only exception I'm aware of being the extremely unbalanced Parhelia. That's because it measures
bandwidth. It was an educational jump. It didn't sound like JF_Aidan_Pryde was aware of the problem.
So even while it may not be so terribly wrong here as it usually is, it is still important that people are educated to disregard 3DMark whenever they seek to
measure [pause]
single-textured fillrate.
Neeyik said:
It's all very well criticising the product (I am well aware of the failings of the tests, and I can guarantee that I've been vocal about it towards FM as long as anybody else here - what would seem to be an important difference is that I don't get worked up about it!) but you're not actually helping JF's problem.
Excuse me, but the amount of being worked up seems perfectly adequate to me after
more than six years of this, and still counting.
Neeyik said:
<...>
http://www.beyond3d.com/reviews/leadtek/7800r/index.php?p=05#fill
Same product in both tests - it would seem that the 3DMark fill rate results fit in between the pure colour fill rate and single texture alpha blend test results.
Coincidence.
Neeyik said:
So when does a benchmark become "useful" or "useless"? Who actually decides such qualities? The end user, of course - to you, it might be useless, but to me it's useful in that it tells me "something".
It tells you something other than it claims to tell you. You have a bandwidth benchmark there, but instead of displaying bandwidth you multiply by some arbitrary constant and display it as something else. The test is highly misleading, not to me, mind you, but to "end users". And to reviewers.
Scott Wasson said:
Hmm. The S8 Nitro's multitextured fill rate is faster than the competition, as expected, but its single-textured fill rate is well below what we'd expect from an eight-pipe design. This low performance raises red flags for us, because both NVIDIA and SiS have misled the press and the public about the pipeline configurations of their GPUs in the recent past. NVIDIA led us to believe its NV30 was a 8x1 pipeline configuration, but it turned out to be a 4x2 design—that is, it had four pipes with two texture units per pipe. Similarly, SiS said its Xabre was a 4x2 design, but it turned out be a rather unorthodox 2x4 configuration.
S3, however, is adamant DeltaChrome S8 is an eight-pipeline GPU. I inquired about this issue pointedly and repeatedly, and the answer was consistent. S3 says the pipeline config doesn't switch to 4x2 at any point.
Source
This is just one example of many. In fact I had a short email exchange with Scott about that because it seemed to be an ongoing trend at The Tech Report anyway, and the quote I've just given finally got me "worked up" enough to, pardon, tell him the truth about that 3DMark subtest.
"Fillrate" is a word with a predefined meaning. People have an expectation about what fillrate is, and they can (and will, as seen above) work with "fillrates" based on these expectations. You don't change that. You don't go around and take triangle throughput figures, multiply by 17, tack on a different unit and display them as "Fillrate" either, do you? But that's essentially what you do with your bandwidth test: you measure some property of the hardware and arbitrarily display it as something else.
It would be much more useful if it were actually labelled as a bandwidth test and had the proper unit attached. It's not really use
less as it is, it's just ... grossly misleading.
Neeyik said:
Solely relying on 3DMark to measure a graphics card's fill rate is obviously flawed but then the same is true of any other fill rate benchmark around - wait until you see the fun and games I've been having with a 7300GS
Yeah, well ...
I really don't think all other fillrate benchmarks are as flawed as 3DMark's. In fact I don't think that
any other is. At least I know of two that are not.
You know it would be all fine and dandy to just concentrate on "real world" things. E.g. Serious Sam had a built-in "real world" fillrate benchmark and I don't think many people have complained about that. It's just that I prefer that, if you do synthetics, that you do them properly, and if you don't do synthetics, don't pretend you do.