Hi all,
I saw this a few days ago, but it now seems to be public on the DirectX Developer Center - "The Direct3D 10 System" (PDF file).
Given you all seem to like numbers, its the little summary in section 6 (bottom of page 9) that you might find interesting - a comparison of the API overheads between D3D9 and D3D10...
Seems to back up the occasionally mentioned "fact" that D3D10 is 10x faster - Draw calls drop from 1470 to 154 which is 9.5x faster :smile:
Figured I'd post it here in case you hadn't seen it already and were interested in some more D3D10-related details....
Cheers,
Jack
I saw this a few days ago, but it now seems to be public on the DirectX Developer Center - "The Direct3D 10 System" (PDF file).
Given you all seem to like numbers, its the little summary in section 6 (bottom of page 9) that you might find interesting - a comparison of the API overheads between D3D9 and D3D10...
Seems to back up the occasionally mentioned "fact" that D3D10 is 10x faster - Draw calls drop from 1470 to 154 which is 9.5x faster :smile:
Figured I'd post it here in case you hadn't seen it already and were interested in some more D3D10-related details....
Cheers,
Jack