PC-Engine said:I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at any temperature above absolute zero...
Unfortunately, you will experience quantum phase decoherence in such a system even at 0K, due to entanglement, see Caldeira-Leggett and Mohtany et al.
On topic, the PC market is a tricky one. It's no surprise that the best selling PC games run on the absolute lowest denominator systems (RTS games only recently made the switch to 3D). The developers aren't to blame, we need market saturation first, and that doesn't happen until the decent OEM cards and IGPs become cheap enough to include "as standard".
I don't think IGP has changed the overall situation much -- consumers still start with crap cards as always, and the gamers eventually upgrade when they realise they can't play the latest cool games, the market will always lag the technology by two years at least, and consoles will always provide a stable compromise.
That is all until the day that graphics acceleration plateaus. That'll actually be two stages. The first is the art-content reaching a plateau, in so far as not becoming obsolete every generation, rather, the scalability will be at the shader level (3-4 years IMHO). The significance of this is games will be more scalable. The final step will be when we reach something akin to the state of the CG industry, where the tools and rendering technology settles down. Then everyone will be able to play every game on their PC, and the console as a specialized system will die. My best guess for that is 20 years