In this thread you WILL guess Naomi 3 specs

at least two PowerVR5 (Series 5) GPUs.
no need for seperate geometry & lighting (T&L) unit this time,
since PowerVR5 should have on-chip geometry & lighting engines
(Vertex Shaders) like all modern GPUs.

If two GPUs are used in NAOMI 3, that means less individual
graphics chips for NAOMI 3 compared to NAOMI 2 which had 3
(1 ELAN + 2 PowerVR2DCs)

memory.... well NAOMI 2 had what, 104 MB ? [ 32 + 32 + 32 + 8 ]
or was it around 136 MB [ 32 + 32 + 32 + 32 + 8 ] I'm not certain.

so at least 256 MB, bare minimum, for NAOMI 3.

I don't want to guess the CPU. well ok I will half guess. SH5? SH6?
Athlon 64? PowerPC?

we should see a huge leap from NAOMI 2. a larger leap than from NAOMI to NAOMI 2 since N1 and N2 shared the same generation of rasterizer and same CPU. N2 got a second rasterizer, the ELAN T&L unit, and more RAM.
all for roughly a 3x to 4x leap from N1. the N3 should be at the very least, a 10x leap from N2. which is not even really a ballpark estimate. I say this because we're skipping two generations of PowerVR: PowerVR3 and PowerVR4.
 
The Naomi was an arcade board based off of the DC. Some games apparently even had slots you could put VMUs in to save on. You could then take it home and play the home version of the game with that save. o_O I dunno if that was ever really used though.
 
Dual Core Power 4 processor.
Single PowerVR Series 5 chip featuring 16 pixel pipelines running at 500 Mhz
1 GB RAM for CPU alone
256 MB of RAM for GPU
25 cents play
 
How about no NAOMI3 at all?

http://www.totalvideogames.com/pages/articles/index.php?article_id=5823

SEGA Studios Amalgamated – RIP SEGA

02/06/2004
By: Chris Leyton

Diverse creative genius sacrificed as takeover plans continue to steamroll forward…

If any further proof was needed that SEGA as we all know and love them has finally passed away, then recent comments from Sammy president Hajime Satomi will be enough to make fans turn blue.

During the official unveiling of SEGA-Sammy Holdings Inc. Satomi-san commented about the state of SEGA, and took a swipe at previous management claiming "Unfortunately, Sega has been in the red for nearly 10 years. It would tighten things up if the members that had directing position and representative rights took responsibility," whilst going on to speak about SEGA’s current President with some optimism, stating "Oguchi is still young, so he should be able to do more things with new board members."

It has emerged that all of the seven SEGA divisions (SEGA WOW, SEGA AM2, Hitmaker, Team Sonic, Smilebit, Amusement Vision and Digital Rex) will be amalgamated into one, which certainly pours doubt over the creative future of SEGA, whose diverse setup was always the main reason behind their creativity and leaves us to ponder as to whether you’ll see anymore high-profile resignations from SEGA.

As life-long SEGA fanatic we have to feel doubtful over the future of SEGA; quite simply this is closer to an aggressive takeover then a merger, and after last month’s comments seems to suggest that Satomi is butchering SEGA for all they can do to promote Sammy overseas whilst giving precious back in return to the much-loved Japanese publisher.
 
Naomi 3 is still in the works from what I know, of course it may get an entirely new name. Hell, Model 4 has been put on the backburner for 5 years now.

Sammy isn't stupid when it comes to the arcade, at least they appear not to be. Naomi 3 is still being developed (at least I've received no official or unofficial info on cancellation) and is going to be SEGA's primary board in the upcoming years.
 
Sonic:

according to Next Generation magazine November 1995, page 14:


(and with Model 4 already being specced up)


so if we can trust Next Generation / EDGE magazine, and they seemed
pretty reliable in their early years, when Model 3 was completed in 1995, Lockheed started on Model 4..

VF3 hit arcades in '96 but Model 3 was done in '95, it was shown at JAMMA '96 in May, so yeah it had to have been finished in 1995.

I dunno how that jives with what you know of Model 4 at Sega, but anyway, I thought I'd just mention that. it's the only thing on Model 4 I know of :)
 
well, Lockheed Real3D was still around in 1996-1997, so I would think that they were doing Model 4 at the time.... maybe when Sega saw what Videologic could do in 1997, basicly rivaling and surpassing Model 3 performance (though not in every area of image quality) for a small fraction of the cost, Sega dumped Lockheed altogether, even for arcade.
 
qwerty2000:
What is the NAOMI?
NAOMI is an acronym that stands for New Arcade Operation Machine Idea. In Japanese, the name means something like "beauty above all others".

The platform was a new initiative aimed at having a more reliable, affordable, swappable, expandable, and standardized solution for arcades. It also formed a unification among PowerVR PC and console platforms. Atomiswave seems to be an extended initiative.

The new board will have a lot of RAM.

It has emerged that all of the seven SEGA divisions (SEGA WOW, SEGA AM2, Hitmaker, Team Sonic, Smilebit, Amusement Vision and Digital Rex) will be amalgamated into one, which certainly pours doubt over the creative future of SEGA, whose diverse setup was always the main reason behind their creativity
The main reason behind their creativity is talent.

Having the SEGA studios brought back in-house is not a change from the SEGA that's brought many classic games of the past. The studio spin-off was simply an accounting move to make each team responsible for developing profitable projects, and it was only a fairly recent move dating from the start of the DC.
 
Hmm, ok SegaR&D, tell me if I'm even close.

State of the Art Motorola 68000 & Top of the Line Intel 8086 both running parallel forming the back bone of GPU & CPU processors.

A full 64K of ram.
A 10in floppy (so it won't be obsoleted by 8 track cassette drives a year later)
Support for monochromatic monitors (green OR amber!)
Piezo electric speaker!

Am I close?
 
The NAOMI 3
CPU : SH-4 128-bit RISC CPU
Graphic Engine : Custom PowerVR @ 200 MHz
Graphic Engine performance: 1024 ALU ops per cycle
Sound Engine : ARM7 Yamaha AICA 45 MHZ
Main Memory : 512 MByte 100Mhz SDRAM
Graphic Memory : 512 MByte
Sound Memory : 8 MByte
Media : ROM Board / GD-Rom
 
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