I am a game artist learning HLSL by myself
(our 3d engine has no support for shader)
I have some questions about the vertex and pixel shaders developerment.
First,In game industry who write those "shaders"?
Programers or (Technical)Artists?
I hope game artist can write special shader when they need in IDE ,
like Render Monkey , and engine can use fx file as input.
But some programers insist they will write all shaders.....
and don't like the idea.
Do you use Render monkey or Cg composer for writing shader prototype?
How do you integrated those shader developement tools into your game engine? Is it possible use rendermonkey export fx file to game engine?
(our 3d engine has no support for shader)
I have some questions about the vertex and pixel shaders developerment.
First,In game industry who write those "shaders"?
Programers or (Technical)Artists?
I hope game artist can write special shader when they need in IDE ,
like Render Monkey , and engine can use fx file as input.
But some programers insist they will write all shaders.....
and don't like the idea.
Do you use Render monkey or Cg composer for writing shader prototype?
How do you integrated those shader developement tools into your game engine? Is it possible use rendermonkey export fx file to game engine?