No one wants to. I never said they did, nor did anyone else. I'm only saying to be realistic and grounded in reality.
Everyone who doesn't spend $600+ on a RT GPU will be unable to play any RT-based PC game. Mainstream PC gamers are and always have been holding back enthusiast PC gamers. That has always been the situation. It's no different today. It'll be no different tomorrow. PC gamers only have other PC gamers to blame.
Totally agree on this point but imagine a console market where one console goes RT and the other console goes rasterisation... for comparison just watch the metro RTX demo
Early adopters tend to be tech savvy people and also influencers... When I pre ordered my PS4, I had a sense that the specs made it "more future proof" that the other console and many of my friends followed my advice.
If there is RT on one console and not on the other... where do you think geeks would lean (if prices are similar)?
Again RT can be made cheaply because you would not need a huge number of stream processors like currently. Currently you need a huge number of stream processors to inefficiently fake lighting. I think a large chunck of the rendering time is spent on faking lighting. it is very transistor and power inefficient.
What if you can get lighting and reflexions (RT) done by a dedicated small efficient pipeline ? would't it save on the otherwise overblown omnipurpose stream engines? I know it is a paradigm shift backwards when the developpers cried so strongly for unified shaders....
But lt's face it, unified shaders are super inefficient at lighting from a transistor and power budget point of view.
If PVR engineers could do it in 2014, why would AMD and sony engineers be less smart in 2018 ? (and they most likely were aware of MS plans to introduce DXR for some time now...)