Aside from that, it's really hard to justify it from a gameplay perspective. The Metro example of shadows not being dark enough was a pretty bad example...... I think it'll be a while before RT graduates from being just a novelty. Cube maps, reflection maps, bump maps, etc all had to go through this period, but I think they had much greater visual impact in their times.
The big impact might be with developers, if it does indeed simplify their work by not having to fake effects.