Lack of EDRAM really hurt PS3
Lack of EDRAM really hurt PS3
I think someone at Sony must have been really disappointed when the PS3 was finalized to have no eDRAM. Not having it is lose-lose situation cause honestly speaking I for one can't tell the advantages of not having an eDRAM. [anyone wanna enlighten me over what advantages does not having an eDRAM brings to the table ?]
Lack of EDRAM really hurt PS3
I think someone at Sony must have been really disappointed when the PS3 was finalized to have no eDRAM. Not having it is lose-lose situation cause honestly speaking I for one can't tell the advantages of not having an eDRAM. [anyone wanna enlighten me over what advantages does not having an eDRAM brings to the table ?]
I bough SO4 international on PS3. Now I have both version at home at full retail price. >_>
Here my pics, though they are both on component. I couldn't get any signal with HDMI on my capture card with the PS3 version.
I have a genuine question: Having seen Uncharted 2 and some other titles, which are just utterly beautiful, and hearing how some people tout eDRAM as the saviour of graphics technology... Isn't it true that as long as the developers know what they're doing, having or not having it makes little difference?
Or, would Uncharted 2 look or run "better" if the PS3 had eDRAM? If so, in what way?
Please do explain.
I have a genuine question: Having seen Uncharted 2 and some other titles, which are just utterly beautiful, and hearing how some people tout eDRAM as the saviour of graphics technology... Isn't it true that as long as the developers know what they're doing, having or not having it makes little difference?
Or, would Uncharted 2 look or run "better" if the PS3 had eDRAM? If so, in what way?
Please do explain.
Some nice shots, but the component adds a slight blur to things making it just a tad more difficult (compared to the other ones I looked at the other day) in determining the horizontal res.
I remember someone here mentioned that Tiling has a relatively low performance hit, if that's the case then why so hell bent on trying to avoid it ?
Also when lacking an eDRAM, is there no two ways around when you have cases like Bayonetta [apart from cutting back the alpha effects] ?
It's just how to say the EDRAM limited really hurt 360 after ninja gaiden 2 development Any hardware have its compromises. Just depends to the developers job.Lack of EDRAM really hurt PS3
I think lack of EDRAM in PS3 hurt Sigma2 too http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-articleIt's just how to say the EDRAM limited really hurt 360 after ninja gaiden 2 development
Hurt? 720p 2xAA with less enemies is a major compromise of the blurry 588p 2xAA ?I think lack of EDRAM in PS3 hurt Sigma2 too http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-article
But my first message concerned only SO4 international game
The lack of blood is more for the selling. More pegi rate means 'restrict' audience. ngs 2 use even high buffer in the special effects.I really never understood the problem with Sigma 2...I am playing this game at the moment and I feel that they didn't really needed to removed the blood & splatter completely. Have a look at KZ2 there's probably more blood & particles going on..yes indeed its at a low resolution & half the framerate but couldn't Tecmo do atleast something same ? cause even "pints" of blood is better than blue hazy gases. I guess they really needed all that bandwidth so as to sustain 60FPS.
I really never understood the problem with Sigma 2...I am playing this game at the moment and I feel that they didn't really needed to removed the blood & splatter completely.
Also when lacking an eDRAM, is there no two ways around when you have cases like Bayonetta [apart from cutting back the alpha effects] ?