Impact of AI on gaming industry jobs *spawn

The other perspective here is if larger studios can save money by replacing convectional human labor with AI than smaller studios (or even single person developers) can conversely also leverage AI to scale up production to a level that they otherwise would not be able. If you could cheaply replace professional voice actors with AI than would mean even the smallest developers down to single person indie's can have fully professional level voice acted games.

This is a broader issue but I feel the impact is largely going to be same at least over the longer run regardless of industry. It's going to effectively start cutting from the bottom of the workforce any industry. This is something that seems to be often skirted around as it tends to effectively pit "workers against workers" but in any industry there is is likely curve in terms of the distribution of the individual workers capability and replaceability.

The other controversy here with AI is I always feel there's a bit of gatekeeping involved with industry incumbents. What you see with AI is that it potentially lowers effectively the amount of fundamental technical ability needed. Lowering (or even removing) that traditional bar in any field may flood more entrants to that field. If we take gaming for example and hypothetically we get AI to a level in which you can build and design games via just natural language (eg. something like how they "program" the Holodeck programs in Star Trek for a Sci Fi example to illustrate) is that a good or bad thing? It definitely would he highly disruptive.
 
These do not exist in a vacuum. It's all related.

Isn't it, though?

True. Human experience contains everything including how something is produced and what is consumed. But making consumption and production themselves the main focus, disregards the majority of the human experience and the important aspects of the human experience.
 
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Expected. They are branding it as a tool to help employees but they know its about reducing staff. A lot of details arent shown, but men in suits present the skill and talent of these employees as reduntant cost with no true value for the business.
I had that shit happening in the company I worked before.
It was demoralizing. They took artists with skills and made them generate assets by prompts just to fill our games with content.
Story writers saw themselves replaced by any random employee who had no skills or understanding of writing to generate stories and tasks.
 
I think @Johnny Awesome has it right... Any tool can be misused and abused; what's the old adage about someone who only has a hammer sees everything as a nail? For those who are proficient at their art, they can pick and choose the tools they wish to leverage to deliver their art. There are people in this world who may still write their code in native C because "That's How God Intended It!" -- roughly paraphrasing from an actual VP of software development at my latest job. The point being, there will be those who thoroughly abuse it and make shitty games; there will be others who leverage it as a component of their larger selection of tools to further enable their art, and there will be those who skip it entirely out of their personal views on purity of the product.

AI is going to completely ruin school coursework just like it's going to ruin software development. Which is to say, bad kneejerk reactions to AI are probably whats making it worse, rather than thinking through how it should be used properly.
 
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About 30 years ago I read a comic set in a blade runner like future, where anyone is a fan of a singer who alone without a band makes lyrics and notes that touch the soul. Think Taylor Swift + Beatles + Rihanna + Ariana Grande + Kayne West without antisemitism. Of course, his concerts are only streamed because it's the future, and he lives secluded in his inaccessible mansion.
A group of young adults get their hands on some military grade hacking tools, and instead of stealing money, they use them to infiltrate the mansion just to see this singer in presence.
When they find him they discover that he's nothing like they expected. He's a (stereotypical '90) programmer who explains that the singer doesn't exist, it's been generated by an AI to appease the broader tastes, and all the concert and interviews are generated by the AI, and all the songs are generated and performed by an AI using all the music, lyrics and poetry produced by humanity for the training. They go mad and kill him with an outburst of pure rage and shock.
30 years ago, and now it's the future.
 
This is not an economics and politics thread.

I understand the broader topic does tap into those things but such discussions need to take place in the RPSC forum. For this thread to exist here, it needs to look at the impacts of AI in gamedev without pulling in ideologies on how the world should be run beyond some basic like, I guess 'slavery is bad' and 'people need gainful employment'. ;)
 
AI is going to completely ruin school coursework just like it's going to ruin software development. Which is to say, bad kneejerk reactions to AI are probably whats making it worse, rather than thinking through how it should be used properly.

I think it'll all work out, for better or worse, regardless of what the reactions are in the short term. The process of school coursework and evaluation will have to change. Frankly we're probably a half-century overdue for that anyways. Worst-case scenario the departments that are particularly vulnerable to this like the humanities are either not particularly vital or have some inherent self-correction mechanism to sort the fraudulently capable from the legitimately capable.

There was a time when video games didn't have dedicated staff to VO and writing. It's only been in the last maybe 20 years where the game productions got large enough and technology got capable enough to allow those things to be a job category on its own. Video games have always been an industry prone to skillset churn as a result of technology changes. You insulate yourself from this by investing in your skills and not being complacent. If you were a programmer in the 70s/80s then you couldn't rest on your laurels expecting your 6502 assembly chops to be in demand until you're ready to retire. If you were a music composer/producer then you couldn't just ignore the shift from computer generated audio to digitized recording. Bitmap artists/animators had to self-teach to move to 3D CAD for modeling, UV mapping, animation. It comes with the territory.

I think the difference now is that for the last ~15 years or so there's been a lull/plateau/maturation in the industry that's given some people the false impression that things are never going to change again. The workforce expanded to artists of a non-technical variety that appear to be unconditioned to cope with change. The potential copyright/IP issues regarding training of these models I think is a bit of a red herring, as there's probably ample enough public domain data coupled with human-guided training to get the quality to where it needs to be (it may just take a little longer without the bootstrapping via indiscriminate internet scraping.) Regulation and IP litigation aren't going to stop this.

Is this going to make for better games? Look at the history of new technology in games. The bigger the change, the more shakeup there is. Almost no franchises survived the jump from 2D to 3D, or ROM to optical. There were a ton of bad games that no one today looks back fondly on. Nintendo and Sega lost their positions in the market in just a couple years. If AI ends up having a very significant impact on how games are made then it only stands to reason that it'll get implemented badly in many places, certain genres will try and fail to leverage it, new ones will emerge. If it's less significant then it'll just mean certain skillsets will have less demand for certain stages of the workflow.

Personally I'd much rather have an industry that's constrained by technology than one that's hit an HR ceiling. An AI generating script and VO is an engineering problem that's at least in theory a solvable one with a scalable solution. Remembering back to SWTOR's pre-release hype I remember Bioware bragging about how many VO hours/lines there were. I don't think I've ever been less enthused about something so expensive. I'd imagine that even today's games likely haven't eclipsed SWTOR (or at least by very much anyways). There's presumably some upper bounds on how much is feasible to write and record and we've been hovering there for the last decade.
 
OpenAI-Microsoft-Sam-Altman.jpg
 
There was relief among OpenAI staffers that they did not have to jump ship to Microsoft, with Business Insider reporting that several employees, both former and current, have stepped forward, stating that joining the software giant was only a bluff in an attempt to reinstate Altman back to the position of CEO. One major reason for not joining Microsoft was that OpenAI employees would miss out on a ton of perks, ranging from a lucrative salary to equity in the company and a tender offer.

Base salaries at OpenAI typically start from $300,000, with an equity package worth $2 million over four years, with some workers getting much more. Even though Microsoft agreed to hire all OpenAI employees at the same compensation level, there was only a verbal agreement involved and nothing that was legally binding at the time. One employee also believed that it was unlikely that Microsoft would pay departing staff members for the equity that they would have lost had they joined the technology giant.

The tender offer would also have been canceled, and that equity would have been worth nothing. A current OpenAI employee says that no one wanted to work at Microsoft, calling the firm the slowest of all the major companies, believing that OpenAI functioned in the entirely opposite fashion.

One employee said that Altman is not the best CEO, but millions of dollars and equity were at stake, so if OpenAI’s valuation were to tank, it would financially affect those employees too. The situation was not healthy at Microsoft either, with hundreds of employees reportedly furious that the company promised to match the salaries for several hundred OpenAI employees.
 
January 8, 2024
The Chinese company Kepler Exploration Robot Company has introduced its latest humanoid robot, positioning it as a direct competitor to Tesla's Optimus robot by Elon Musk. The effectiveness of the first robotic police officers has been demonstrated, and soon they will be able to patrol the streets of major metropolises on a mass scale. Shift Robotics has unveiled next-generation robotic footwear, allowing people to move significantly faster due to an accelerated pace.


...
Moonwalkers X vid
While the company expects Moonwalkers X to help save hundreds of hours in travel time, making people more efficient, there is no price tag attached to these shoes quite yet.

However, to put things in perspective, the original Moonwalkers were priced at $1,399 and were sold via a Kickstarter campaign that helped the company raise over $300,000 in no time. With all the improvements, the Moonwalkers X could only be priced higher, making them out of bounds for a regular user.
 
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May 3, 2024
"I used to work for PlayStation and the last game that I worked on, just production alone cost us $220 [£176m], and then you double that for marketing, and you are in half a billion dollars for every game that you put out there, which is a bit unsustainable for most companies."

He believes that artificial intelligence (AI) will play a crucial role in keeping the soaring costs of game production down, and save video game designers vital time by automating repetitive tasks.

His company, Promethean AI offers developers a set of tools to craft their own virtual worlds. Mr Maximov hopes to disrupt the way games are currently produced.

"What we're trying to do is replace that with a system that can learn directly from artists, so that artists can be the authors of their own automation."
Humans will still play a key role in the production process. AI will work hand in hand with the human and enable them to be more creative.
 
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