Ign: Ps3 controller feels "cheap" and "uncomfortable"

I agree that I think we'll learn to appreciate how light the sixaxis is when we're actually starting to use it more for motion control. Would be a royal pain if it was heavy then.
 
I meant they look lower than the equivalent trigger positions on others' controllers. Obviously they're in the same position as the old L2/R2, but those were designed for middle fingers. ;) The others' controllers are aimed more at using the triggers with your index fingers and moving them up to the other buttons when needed.
I never use my middle fingers for L2/R2 in the Dual Shock 2, I "turn" my index fingers instead lowering them.
 
I held the PS3 controller in E3 2006 too. It is indeed lighter but doesn't cause any problems. Most of my attention were on Heavenly Sword and Warhawk when I picked up the controller (It felt familiar, so...).

Between the XBox 360 controller and SIXAXIS, my view is the former is more fitting to the hands, but the latter has better button layout (and easier to execute combo moves) when in use. Perhaps, the lighter weight makes it better for motion control but...

I also belong to the Batarang camp (not because I like it since I have never used it before)... but I thought we/they killed it too soon. The Batarang may be more natural for some motions (e.g. steering wheel action, wrist actions) just because of the longer handle.
 
My friends are just going to be pissed that they continue to have the D-pad split into four "buttons" still. While I've never had a problem with that personally, a number of my friends complain of mid-thumb chafing when they use it for more active games like Street Fighter and such.

.

Personally I prefer the D-pad that way. I many times found a problem with the saturn controller when playing 3D fighting games because diagonal movements werent always accurate for me. I know that in the DS controller if I press down and right at the same time it will be diagonically lower right whereas in the saturn controller when my finger was slightly upper or lower it was translated as down or right.

I never playied a SF game on my PS though except SF EX, which I found problematic with the DS controller but the same counted for the XBOX controller when I playied SF vs SNK on it. I think Capcom should do something with the input because I dont believe its a problem with the controllers. It needs too accurate input. Ryu's uppercut is executed the same as Jin's uppercut yet for some reason I fail to perform the first but I never have a problem with the latter :mad:

Paradoxically I find the keyboard the best for SF when I am playing it on my PC through emulation

A side by side shot with the DS2. if anything, the PS3 L2/R2 is higher than the DS2. The lip got much shorter making the buttons look lower than they actually are.

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Actually they arent higher. They look higher because the lip got shorter ;)
They are the same in height
 
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I like the Wii controller and concept (I just hope the execution of the concept and the technology are up to the task, which I think they are), but I don't believe there are many doubting that your arms WILL be tired from using the Wii-mote for longer gaming sessions, specifically games that require constant aiming at the screen (like FPS). Hold your arm out for 30 minutes and tell me it isn't sore...

That said, light is not bad. Sixaxis will be fine if it is light. It is an adjustment. People tend to associate light with cheap, but that need not be the case in reality in regards to function or durability. So I don't think weight will be an issue.
I've been resting my hand on my mouse for the past half hour and my arm isn't sore. If you point your arm straight out to aim the entire time you will fatigue quickly. If you rest it in your lap and only hold the remote up for moments of intense action, I think you'll be fine.

Adding weight (mass actually) to something gives it more inertia. It takes more effort to move it and turn it. I guess since the Sixaxis doesn't have pointing capabilities this wouldn't matter, as you won't see the jitter of your hand holding a light object translated onto the screen. That said, I think the light weight will make the thing fly farther when your buddy beats you soundly at Madden '08.
 
I've been resting my hand on my mouse for the past half hour and my arm isn't sore.

Pick your mouse up and hold it at least 1 inch above any surface for half an hour and see if there is any difference.

If you are going to tilt the controller it obviously can't be resting on any surface. That includes your lap.
 
I think he's talking about resting your elbow on your lap, not the controller.

Funny, I thought he was talking about resting his hand on his mouse. I only brought up the lap comment to point out that you wouldn't be able to rest your hands in your lap while playing either.

Yes, you could rest your elbow on your lap and keep your hand slightly elevated. How high it will have to be elevated depends on how much down movement of the controller is required by the game. IF you can rest your elbows on your lap also depends on how much left-right movement is required by the game. Obviously if you have to move or shake the controller left-right frequently then resting your elbows on your lap wouldn't be much of an option as it would make the shaking motion more difficult.

Even if you are resting your elbows on your lap it's still not very comfortable after extended periods though as it's an unnatural position to maintain. (Hands kept elevated)
 
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I never use my middle fingers for L2/R2 in the Dual Shock 2, I "turn" my index fingers instead lowering them.
Maybe if you don't need to use them at the same time it's easier to shift, but the point of triggers like that is to use them all while you're dual-sticking it, so you have more and better buttons at immediate access. (Since you won't be using your right thumb for that purpose.) You can certainly shift your fingers or grip to use your index fingers with either as you need, but it will alter how solid you find your grip in that case, so if you're using those triggers as primary controls the whole time and really want to pull them with your index fingers... (As we're kinda "programmed" to culturally. ;) )

Personally I prefer the D-pad that way. I many times found a problem with the saturn controller when playing 3D fighting games because diagonal movements werent always accurate for me. I know that in the DS controller if I press down and right at the same time it will be diagonically lower right whereas in the saturn controller when my finger was slightly upper or lower it was translated as down or right.
As I said, I never had an issue as well. The only ones I have an issue with are those 3rd party controllers that had sharp outer edges, or the Gamecube's. (For obvious reasons. :p ) My friends, however, grew up on trying to play Toshinden and Street Fighter on the original PS controllers, and the inner edges were sharp and not as tightly nestled next to the D-buttons, so they'd catch and rub their skin on it all the time, since quarter- and half- and whole-circle operations were commonplace.

Personally I think they're just harboring a grudge from back then, since I can't see any of the controllers from the orginal Dual Shock on causing that kind of irritation. Heh... The rest is just "liking everything to move" with their thumb, which I find shruggable.
 
This is the first time that i hear that people use their index fingers to press the L2/R2 buttons, color me surprised. I always thought that those buttons were designed to be pressed with the middle fingers.
 
im not a big gameplayer as some may know so aint to clued up on this
but why cant console makers manufacture multple (ie more than 5) different controllers + let ppl choose (or let others pay to make them)
ok with the ps3 u will have to include tilt but thats not really stopping the design of the controller
one size does not fit all
 
This is the first time that i hear that people use their index fingers to press the L2/R2 buttons, color me surprised. I always thought that those buttons were designed to be pressed with the middle fingers.

Ditto, and some quicker paced games seem to pretty much require it if you want to compete at a high level. Of course one could use the index fingers (I remember doing this on the PS1 in Tekken because my hands were so small... still are!) but it really was a disadvantage. That is why I like the Pelican -- they are staggard. Click picture for full sized:



This design allows the middle fingers to easily pull the buttons while allowing assistance with a MUCH more natural grip in general.

And there was always NERF...
 
im not a big gameplayer as some may know so aint to clued up on this
but why cant console makers manufacture multple (ie more than 5) different controllers + let ppl choose (or let others pay to make them)
ok with the ps3 u will have to include tilt but thats not really stopping the design of the controller
one size does not fit all

MS did this, after the initial XBox "Duke" controller was really badly received for being, well, huge. They offered the "S" controller on the Western markets, and later went so far as to include it as the standard controller in some of their bundles. But you could still find the "Duke" large controller at retail.
 
im not a big gameplayer as some may know so aint to clued up on this
but why cant console makers manufacture multple (ie more than 5) different controllers + let ppl choose (or let others pay to make them)
ok with the ps3 u will have to include tilt but thats not really stopping the design of the controller
one size does not fit all

Well they do in a way, that is why they allow is Logitech, Madcatz, Pelican, etc to manufacture alternate designs. The Xbox and GCN had a number of DS knockoffs and the PS2 had a couple Xbox-ish like designs as well. Of course a lot of times 3rd party controller quality is low, so kind of a crap shoot.
 
As I said, I never had an issue as well. The only ones I have an issue with are those 3rd party controllers that had sharp outer edges, or the Gamecube's. (For obvious reasons. :p ) My friends, however, grew up on trying to play Toshinden and Street Fighter on the original PS controllers, and the inner edges were sharp and not as tightly nestled next to the D-buttons, so they'd catch and rub their skin on it all the time, since quarter- and half- and whole-circle operations were commonplace.

Personally I think they're just harboring a grudge from back then, since I can't see any of the controllers from the orginal Dual Shock on causing that kind of irritation. Heh... The rest is just "liking everything to move" with their thumb, which I find shruggable.
I agree then. I have grew up with Toshinden as well, and I had the original controller ony PS1 since day one. Its true that the original controller was more "painful" after some hours of play compared to the new one
 
Pick your mouse up and hold it at least 1 inch above any surface for half an hour and see if there is any difference.

If you are going to tilt the controller it obviously can't be resting on any surface. That includes your lap.
I've got my wrist on my lap and have the full range of motion required to play a game like Red Steel. I use a mouse in much the same way, by resting my wrist on my desk and moving my hand and fingers slightly to move the mouse. The mouse doesn't really support the weight of my hand.

In all the FPS games on Wii I've seen there is an aiming reticle. You don't need to hold the controller up and sight down it like a gun. You can accurately shoot from the hip in games like this, or more precisely, from the pelvis. Just try it at home and you'll there there will be no problem using the Wiimote for FPS games and becoming fatigued. Lean back on a comfy chair or couch, keep your knees about 10 inches apart, put a cell phone or remote in your hand, and rest your wrist between the meat of your thigh and your pelvis bone, then slide it a few inches forward. Voila, the perfect position to relax and play in.
 
I've spent a lot of time with Time Crisis on both the PSX and the PS2, as well as Point Blank on the PSX, and especially with Time Crisis I soon learnt to rest my elbow on my knee ... And that, I could keep up for hours.

For the sixaxis, it's a light device, and you really only need small movements. It looks like most of the games also have settings adjustments available so you can make it more or less sensitive depending on your preferences. But in general, holding the controller with two hands means that it will require very little effort to turn the controller in all directions, and especially if you focus on using the muscles to 'tilt' your hand, flex or relax your muscles of one or both hands, etc., it should be very easy on the hands. In fact, many of the movements may be less stressful than pressing buttons and controlling analog sticks.
 
Well they do in a way, that is why they allow is Logitech, Madcatz, Pelican, etc to manufacture alternate designs.
then whats all the fuss about, if u dont like the standard controller, buy an alternative.
if there enuf desire some company will see a money making oportunatity beit sony/ms or a 3rd party
 
This is the first time that i hear that people use their index fingers to press the L2/R2 buttons, color me surprised. I always thought that those buttons were designed to be pressed with the middle fingers.
I do from time to time. Depends on the game. (Beatmania before I got the keyboard, for instace. ^_^ ) But it does have some comfort concessions.

Nesh said:
I agree then. I have grew up with Toshinden as well, and I had the original controller ony PS1 since day one. Its true that the original controller was more "painful" after some hours of play compared to the new one
Hence why I think they're just bitching about times gone by. :p

OtakingGX said:
In all the FPS games on Wii I've seen there is an aiming reticle. You don't need to hold the controller up and sight down it like a gun.
But that's not the way the commercials show it! ;)


I will say one thing, though... About any "light gun" game or the Wii being used for it; I personally don't care for hip-shooting, knee-shooting, etc. It's more comfortable and lets you play for the long distance, sure, but it's simply not what I want to be doing when I AM playing those kinds of games, so... Same reason I stand up and move around when playing Guitar Hero. I mean, c'mon! You're shooting a damn gun! You're playing a guitar! Don't laz about! Heh...
 
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