I never use my middle fingers for L2/R2 in the Dual Shock 2, I "turn" my index fingers instead lowering them.I meant they look lower than the equivalent trigger positions on others' controllers. Obviously they're in the same position as the old L2/R2, but those were designed for middle fingers. The others' controllers are aimed more at using the triggers with your index fingers and moving them up to the other buttons when needed.
My friends are just going to be pissed that they continue to have the D-pad split into four "buttons" still. While I've never had a problem with that personally, a number of my friends complain of mid-thumb chafing when they use it for more active games like Street Fighter and such.
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Actually they arent higher. They look higher because the lip got shorterA side by side shot with the DS2. if anything, the PS3 L2/R2 is higher than the DS2. The lip got much shorter making the buttons look lower than they actually are.
I've been resting my hand on my mouse for the past half hour and my arm isn't sore. If you point your arm straight out to aim the entire time you will fatigue quickly. If you rest it in your lap and only hold the remote up for moments of intense action, I think you'll be fine.I like the Wii controller and concept (I just hope the execution of the concept and the technology are up to the task, which I think they are), but I don't believe there are many doubting that your arms WILL be tired from using the Wii-mote for longer gaming sessions, specifically games that require constant aiming at the screen (like FPS). Hold your arm out for 30 minutes and tell me it isn't sore...
That said, light is not bad. Sixaxis will be fine if it is light. It is an adjustment. People tend to associate light with cheap, but that need not be the case in reality in regards to function or durability. So I don't think weight will be an issue.
I've been resting my hand on my mouse for the past half hour and my arm isn't sore.
If you are going to tilt the controller it obviously can't be resting on any surface. That includes your lap.
I think he's talking about resting your elbow on your lap, not the controller.
Maybe if you don't need to use them at the same time it's easier to shift, but the point of triggers like that is to use them all while you're dual-sticking it, so you have more and better buttons at immediate access. (Since you won't be using your right thumb for that purpose.) You can certainly shift your fingers or grip to use your index fingers with either as you need, but it will alter how solid you find your grip in that case, so if you're using those triggers as primary controls the whole time and really want to pull them with your index fingers... (As we're kinda "programmed" to culturally. )I never use my middle fingers for L2/R2 in the Dual Shock 2, I "turn" my index fingers instead lowering them.
As I said, I never had an issue as well. The only ones I have an issue with are those 3rd party controllers that had sharp outer edges, or the Gamecube's. (For obvious reasons. ) My friends, however, grew up on trying to play Toshinden and Street Fighter on the original PS controllers, and the inner edges were sharp and not as tightly nestled next to the D-buttons, so they'd catch and rub their skin on it all the time, since quarter- and half- and whole-circle operations were commonplace.Personally I prefer the D-pad that way. I many times found a problem with the saturn controller when playing 3D fighting games because diagonal movements werent always accurate for me. I know that in the DS controller if I press down and right at the same time it will be diagonically lower right whereas in the saturn controller when my finger was slightly upper or lower it was translated as down or right.
This is the first time that i hear that people use their index fingers to press the L2/R2 buttons, color me surprised. I always thought that those buttons were designed to be pressed with the middle fingers.
im not a big gameplayer as some may know so aint to clued up on this
but why cant console makers manufacture multple (ie more than 5) different controllers + let ppl choose (or let others pay to make them)
ok with the ps3 u will have to include tilt but thats not really stopping the design of the controller
one size does not fit all
im not a big gameplayer as some may know so aint to clued up on this
but why cant console makers manufacture multple (ie more than 5) different controllers + let ppl choose (or let others pay to make them)
ok with the ps3 u will have to include tilt but thats not really stopping the design of the controller
one size does not fit all
I agree then. I have grew up with Toshinden as well, and I had the original controller ony PS1 since day one. Its true that the original controller was more "painful" after some hours of play compared to the new oneAs I said, I never had an issue as well. The only ones I have an issue with are those 3rd party controllers that had sharp outer edges, or the Gamecube's. (For obvious reasons. ) My friends, however, grew up on trying to play Toshinden and Street Fighter on the original PS controllers, and the inner edges were sharp and not as tightly nestled next to the D-buttons, so they'd catch and rub their skin on it all the time, since quarter- and half- and whole-circle operations were commonplace.
Personally I think they're just harboring a grudge from back then, since I can't see any of the controllers from the orginal Dual Shock on causing that kind of irritation. Heh... The rest is just "liking everything to move" with their thumb, which I find shruggable.
I've got my wrist on my lap and have the full range of motion required to play a game like Red Steel. I use a mouse in much the same way, by resting my wrist on my desk and moving my hand and fingers slightly to move the mouse. The mouse doesn't really support the weight of my hand.Pick your mouse up and hold it at least 1 inch above any surface for half an hour and see if there is any difference.
If you are going to tilt the controller it obviously can't be resting on any surface. That includes your lap.
then whats all the fuss about, if u dont like the standard controller, buy an alternative.Well they do in a way, that is why they allow is Logitech, Madcatz, Pelican, etc to manufacture alternate designs.
I do from time to time. Depends on the game. (Beatmania before I got the keyboard, for instace. ^_^ ) But it does have some comfort concessions.This is the first time that i hear that people use their index fingers to press the L2/R2 buttons, color me surprised. I always thought that those buttons were designed to be pressed with the middle fingers.
Hence why I think they're just bitching about times gone by.Nesh said:I agree then. I have grew up with Toshinden as well, and I had the original controller ony PS1 since day one. Its true that the original controller was more "painful" after some hours of play compared to the new one
But that's not the way the commercials show it!OtakingGX said:In all the FPS games on Wii I've seen there is an aiming reticle. You don't need to hold the controller up and sight down it like a gun.