Actually there is only very little info, but non of the other threads seem suitable, and the 'PS3, Xenon, Rev' thread seem to be very occupied currently, so here's a new thread.
By Famitsu.com.
http://www.famitsu.com/game/news/2005/03/26/103,1111843612,37711,0,0.html
The first slide is most interesting, because it mentions the possibility(not confirmed!) of a Xenon add-on, and even names it - 'Avator'.
With regards to Rev, they are wondering if it may be released within the year.
PS3 is interesting too, as they wondered if becuase of capabilities, starting development is TaiHen - which means 'big trouble', although 'big s***' is closer in meaning. Emphasis on the importance of tools and middleware. Start preparing the technology for it as soon as possible, as scale of development may become hugh.
'Economics of Next-Gen Game' slide says that profits from the 1st game may be limited, and sequels are important to leverage on reduced dev costs and marketing costs.
The Cell talk is delivered by a Sega representative. The 'Power PC (Fu An)' slide describes 2 points of discomfort. PPC means a shift from little endian(MIPS, IA32) to big endian. Endian-dependent game engines are going to need some rework. He also wonders a bit about the 64bit nature of the PPE.
The rest of the article talks about stuff we already know.
By Famitsu.com.
http://www.famitsu.com/game/news/2005/03/26/103,1111843612,37711,0,0.html
The first slide is most interesting, because it mentions the possibility(not confirmed!) of a Xenon add-on, and even names it - 'Avator'.
With regards to Rev, they are wondering if it may be released within the year.
PS3 is interesting too, as they wondered if becuase of capabilities, starting development is TaiHen - which means 'big trouble', although 'big s***' is closer in meaning. Emphasis on the importance of tools and middleware. Start preparing the technology for it as soon as possible, as scale of development may become hugh.
'Economics of Next-Gen Game' slide says that profits from the 1st game may be limited, and sequels are important to leverage on reduced dev costs and marketing costs.
The Cell talk is delivered by a Sega representative. The 'Power PC (Fu An)' slide describes 2 points of discomfort. PPC means a shift from little endian(MIPS, IA32) to big endian. Endian-dependent game engines are going to need some rework. He also wonders a bit about the 64bit nature of the PPE.
The rest of the article talks about stuff we already know.