shredenvain
Regular
In my opinion we will have to wait for 3rd party titles like Anthem and Metro to release to see the true advantages and disadvantages of both platforms.
I for one think using the XoneX power to push beyond just high pixel count is the way to go. Anthem is using checkerboard of some sort to hit 4k. I think the reason for this may have something to do with the impressive level of detail and high end "PC like" settings on display in the trailer.
It comes down to developers using the extra memory bandwidth and shader power to render a title with Xbox one settings at native 4k or using this extra power to render PC ultra settings in a title that renders with checker boarding or dynamic res.
I would prefer the latter each and every time!
PS I don't see devs using checkerboard rendering on the Xbox one x unless it provides a substantial benefit in freeing up memory and GPU usage. So without first hand experience it doesn't seem like the shader and memory cost of checker boarding would be enough to put the Pro on par with the OneX.
I for one think using the XoneX power to push beyond just high pixel count is the way to go. Anthem is using checkerboard of some sort to hit 4k. I think the reason for this may have something to do with the impressive level of detail and high end "PC like" settings on display in the trailer.
It comes down to developers using the extra memory bandwidth and shader power to render a title with Xbox one settings at native 4k or using this extra power to render PC ultra settings in a title that renders with checker boarding or dynamic res.
I would prefer the latter each and every time!
PS I don't see devs using checkerboard rendering on the Xbox one x unless it provides a substantial benefit in freeing up memory and GPU usage. So without first hand experience it doesn't seem like the shader and memory cost of checker boarding would be enough to put the Pro on par with the OneX.
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