I just dont understand why this is occuring. I have actually encountered this problems in a few games as of late. But WoW is the one I have tested. So I thought I'd let you guys help me understand why something like this occurs.
My Test setup included. I did 4 preset scripted type runs for each setting and then divided my results by 4 and took the AVG. It worked out well and the margin for error was within 1 FPS.
Athlon 64 3800+ @ 2.4
Asus A8N SLI Deluxe
1 Gig DDR400 (Dual Channel)
6600GT SLI setup. (SLI was disabled)
I decided to keep SLI out of the comparison since it just confused me further. Anyway. The first thing that I thought was the game was GPU scaling to the resolution. But since I have noticed strange performance anomolies. I thought I'd do some more testing. Anyone else able to explain this? The game seems to scale with resolution but additional GPU performance doesnt seem to do the game any good. Why would this occur? I have also noticed things like this in other games as well. Obviously the only resolution thats benefiting from the higher clocks is the 1600x1200 resolution.
My Test setup included. I did 4 preset scripted type runs for each setting and then divided my results by 4 and took the AVG. It worked out well and the margin for error was within 1 FPS.
Athlon 64 3800+ @ 2.4
Asus A8N SLI Deluxe
1 Gig DDR400 (Dual Channel)
6600GT SLI setup. (SLI was disabled)
I decided to keep SLI out of the comparison since it just confused me further. Anyway. The first thing that I thought was the game was GPU scaling to the resolution. But since I have noticed strange performance anomolies. I thought I'd do some more testing. Anyone else able to explain this? The game seems to scale with resolution but additional GPU performance doesnt seem to do the game any good. Why would this occur? I have also noticed things like this in other games as well. Obviously the only resolution thats benefiting from the higher clocks is the 1600x1200 resolution.