XxStratoMasterXx
Regular
Well, in JC's Qcon2004 speech, he was talking about Doom 3 having that one specular highlight that was all plasticy and stuff. He said that it could be remedied easily with DX9 HW.
So my question is, is the Doom 3 engine capable of doing tighter/broader specular highlights? or does he have to make a modification to the actual engine for it to work? Is it just a fragment program?
Thanks!
So my question is, is the Doom 3 engine capable of doing tighter/broader specular highlights? or does he have to make a modification to the actual engine for it to work? Is it just a fragment program?
Thanks!