question would fit here.
I wan't to start learning opengl and directx. I'm wondering if anyone can
recommend me books or tuorials in the web which are not outdated and start form bottom up.
So if you can help me, please post here.
Thx!
It's not light reading, but you can check out Microsoft's DirectX SDK and nVidia's NVSDK.
The DirectX SDK is really good for reference, but nVidia's NVSDK has some nice source examples at a variety of programming levels (from simple multitexturing to very complex effects).
Also, for really basic rendering in OpenGL (They also have much more advanced tutorials and info...but they are how I got started programming in OpenGL), check out http://www.opengl.org
I would recommend starting with OpenGL. The API is must easier to use and understand, since using DirectX brings along a whole bunch of other MS Win32 baggage you have to learn.
i would recommend you to head over to GameDev
First check their resources for beginners, and also the forums. Basically all the beginners questions you might have about DX or OGL or about 3D graphics in general have been answered there like 100 times.
Also, their book recommendations section is quite competent.[/url]
The one book you should buy is Real-Time Rendering [http://www.realtimerendering.com/] by Möller and Haines. I think I learned more from that book than from ALL the NeHe tutorials (which aren't bad btw.)
The one book you should buy is Real-Time Rendering [http://www.realtimerendering.com/] by Möller and Haines. I think I learned more from that book than from ALL the NeHe tutorials (which aren't bad btw.)