No ,I'm saying killing the used market and keeping the same retail chain is suicide. Your now cutting off a source of revenue for some of these storeswhile giving them nothing in return.
The only major retailer that has a huge presence in used sales is Gamestop. They have the less leverage of any retailer because games dominate their business. They can threaten to boycott a console but that comes at the expense of killing 1/4th to 1/3rd of the total business. They will have to deal with it. Its not them you got to worry about its the Walmarts and BBs that you have to worry about.
No retailer that operates in the video game business likes the ideal of DD especially under the scenario where DD's point of sales is totally controlled by the manufacturer. Buts its one thing to incrementally shrink one's revenue while gradually increasing another (card sales) and another to totally disrupt the current model with just projections that another will make up for it.
There were no physical verisons of the gta 4 dlc content. You had to buy the cards from game stop. Its a proven way to do things. If your already requiring everyone to be connected online there should be no reason why you can't switch to DD
Its not a proven way to do things in terms of servicing the whole console market. Why hasn't any pub ditched the current model for a DD only one on a full fledged PC title. No worries about upfront licensing, distribution costs and returns of non selling shipments. But there are huge worries that DD doesn't cover the market as a whole.
GTA4 DLC can now be physically bought, its called Episodes of Liberty City and came 6 months after the DLC on the 360 and will be launched along side the PS3 and PC DLC. The fact a physical 360 version does now exists and physical versions will be launched side by side with the PS3 and PC shows that DLC all by itself can't optimally take advantage of the overall market demand.
You can sell your DD games on steam. I have no reason to believe you wont be able to on consoles. You can sell them on steam also. Using a code is going to lock people in and devaule the game. 1) There can be no way to deactivate the code 2) deactivatin the code could cost money which will lower the amount of money yo uget back.
You mention Steam but Steam is a DD service that found success in the presence of retail not in its absence. Consoles do what Steam does right now. The majority of full fledged package PC titles are not distributed exclusively be Steam.
Show me where DD exclusively serves an audio/visual marketplace as big as console gaming and I will accept your opinion as my own.
Its the perfect way to kill DD.
What world do you live in? Because in my world DD has grown tremendously in the presence of optical media without taking full advantage of its inherent advantages.
Pricing will have to be the same as retail , sales would be impossible to do because of retail , you loose all the benfits of DD.
Retail and used markets will stop it. Retailers will not stand by ad let you price the DD section at 50% off or 25% off wed sales becuase retail doesn't have the ability to do that and retail discs will be more expensie and have more costs involved.
They would have a problem with any pricing discrepancies early in the life of a title but once you get to point where retails sales drastically falls off then pricing would not be a problem. Used sales aren't a front end problem they are a back end problem. Used supply is rather small at the beginning but increases over time while pricing is totally in the hand of Gamestop and others meaning a level of flexibility that publishers lack.
DD allows older titles to stay viable while in retail these titles have no shelf presence. Is this not similar to what we see on Steam in the presence of retail? I keep asking because I've haven't used Steam in ages and I don't keep up with it anymore, but I do read about sales events from time to time.
Optical based media dominate because for almost 30 years it was the only viable way to do things and thus users have almost 30 years of habit built into them looking further back its even longer for the usage of other media like cassetes , 8 tracks , and records.
Optical based media has been dominating for the last 20 years and its adoption came in the presence of its predecessor. Thats been true for all the major formats. They outcompete the current format leader by being a more compelling and attractive choice for consumers. You're talking about adoption not through competition but by simply eliminating the choice and at a time when the current format dominates 80%+ of the game sales.
You find sucess by offering a more convient and usefull model. DD allows them to never have to leave the house , to deal with retailers pushing reserves , subsribtions and disc warrentys on them.
Here an ideal you run with and you'll be the first (in your reality). Start a business that delivers new games by mail.
And DD consoles will grow with time just like any other console. The hardcore early adopters buying systems at $300 and up will have broad band and will be able to use a DD system. Over the next decade internet acess will only increase in penetration and speeds.
Hardcore early adopters adopt every console, its the mainstream consumers that facillitate an actual healthy userbase that can support a profitable console. And there is no evidence that a DD model will be readily accepted by a majority of general consumers when optical based media is still the perferred choice of content delivery.
There is ahuge diffrence. Music is an investment and many have diffrent means of listening to music. cd/dvd/bluray players in the home , cd players / dvd/ bluray players in the car. That is a format that has not yet died because of having almost 30 years of being in the market. Without a way for consumers to transfer thier investment to ipods would have been suicide.
Its not a huge difference, gaming is an investment thats tends to require more capital then music. And why do you keep mentioning 30 years because I don't remember watching TJ Hooker and listening to RunDMC on DVD and CD players. joking.
History doesn't support your assertion. Music is way more format friendly (supporting several at once) than video and before CD was way more fragmented. Why don't I remember CD/cassette walkman combos, CD players with turn tables on top of them or 8 track/cassette combo. Also, I don't remember everybody ripping their record collection to 8-tracks, cassettes nor CDs and this activity be lauded to the success of the newer format. Music never really required great use of transitional products. The only place where combo tech was big was automobiles and yet I still don't recall automobiles that came with standard with record players. Apple operates in a field thats been way more friendly to supporting multiple formats at once. Apple is probably one of the few that can limit compability and get away, yet it doesn't.
Consoles on the other hand restart every x amount of years. When you buy a new DDsystem therei s no past investment there. Sony stoped BC in thier consoles , the new ps3s don't let ps1 and ps2 titles work in the system anymore. That means there would be no past content that users would wnat to acess.
BC is a matter of convenience not practicality. When you a PS3, Sony doesn't come by and pick up your PS2. Gamers' investment in past generation doesn't die because they buy a new console.
An xbox next or ps4 can offer the older games through DD for BC and can allow a user to create a DD libary of games of past and future titles . In which not only do the gamers get benfits but the platform holders and developers get profit.'
How do you rebuild your existing optical disc library using DD on a optical disc less console totally for free. You can't. You talking total reinvestment in your current library to play on your new DD only console. This is not an activity most consumers will be encouraged to invest.
By spliting the user base between DD and optical your doubling your costs and are unable to reap the benfit of DD
No you're not because you chop off a publishers disc manufacturing and distribution costs, DD allows MS, Nintendo or Sony to take a bigger cut while giving the options of providing costs saving to pubs. The problem is the additional investment in offering a more robust service and placing it solely on the back of a new DD only console.