Prophecy2k
Veteran
I've wanted to ask this question for a while now as it seems to be the consensus accross the industry that as soon as the infrastructure is there across a "wide enough" portion of the consumer base, that digital downloads will become the "defacto" method for video games distribution.
My question however, based on the relative success/failure of the most initial examples we already have; e.g. the Apple AppStore, PSN (in particular the PSPGo), XBLA (in particular games on demand) and the PC space, (as well as the seeming heavy resistance of retailers to any sort of change to their exisiting business models) would be; is a DD-only future for videogames home consoles really feasible anymore? Or are the hurdles needed to be overcome too great (especially when we take into account the competing platforms, publishers, retailers, consumer etc)?
Also, what about the benefits/negatives affecting the consumer? How will this affect industry growth?
Any thoughts?
My question however, based on the relative success/failure of the most initial examples we already have; e.g. the Apple AppStore, PSN (in particular the PSPGo), XBLA (in particular games on demand) and the PC space, (as well as the seeming heavy resistance of retailers to any sort of change to their exisiting business models) would be; is a DD-only future for videogames home consoles really feasible anymore? Or are the hurdles needed to be overcome too great (especially when we take into account the competing platforms, publishers, retailers, consumer etc)?
Also, what about the benefits/negatives affecting the consumer? How will this affect industry growth?
Any thoughts?