Dear all,
I am doing some work for a soft opengl es. But the performance is not good。 so i want to do some optimizations for the soft opengles. first, I want to do vertex cache including the pre and post -T&L vertex cache. But I don't learn more about it. I know Nivida has the "NvTriStrip" for the cache. But how does it use? Could i add it to my pre and post -cache? I am very eager to know it.
I think I don't have a deep knowledge about the pre and post - T&L cahce now. Someone can give me some suggestions or good informations about this vertex cache techonlogy ?
Thank you very much!
I am doing some work for a soft opengl es. But the performance is not good。 so i want to do some optimizations for the soft opengles. first, I want to do vertex cache including the pre and post -T&L vertex cache. But I don't learn more about it. I know Nivida has the "NvTriStrip" for the cache. But how does it use? Could i add it to my pre and post -cache? I am very eager to know it.
I think I don't have a deep knowledge about the pre and post - T&L cahce now. Someone can give me some suggestions or good informations about this vertex cache techonlogy ?
Thank you very much!