I know this might be a frequently asked question, but I would really like to learn everything about make a game using C# and Managed DirectX. I was wondering if there was a series of “good†books that would take someone without any knowledge in programming and teach them everything they need to make a 3d video game. I’m talking about how to write the engine, animations, modeling, networking, interface, audio, and every other thing that goes into making a 3d video game.
While I would like the books to be gears toward C# and Managed DirectX, general knowledge books not geared toward any particular platform could help. If there are no books on this, could you suggest how I could go about learning these things in another way? It could be classes, websites, articles, or anything that could help me out. Thanks in advance.
BTW, I do have some programming experience and been messing with C# lately. So books on how to create varibles and such is not that important.
While I would like the books to be gears toward C# and Managed DirectX, general knowledge books not geared toward any particular platform could help. If there are no books on this, could you suggest how I could go about learning these things in another way? It could be classes, websites, articles, or anything that could help me out. Thanks in advance.
BTW, I do have some programming experience and been messing with C# lately. So books on how to create varibles and such is not that important.