3dfx used RGSSAA on the Voodoo 5 parts. Each chip computed one of the samples for each pixel.
Small correction – each pipeline produced a sample. Each VSA-100 had two pipes, so if it was doing 4X then there would be two buffer per chip.
If 3dfx called this multisampling, then I would disagree with them.
I tried to pin Gary T down on this. This was what he said:
Voodoo5 performs one texture sample per sub-pixel due to the nature of its architecture, which is a multi-chip architecture. So in that sense - Voodoo5 FSAA is like super-sampling. But in other ways, e.g. FSAA being a transparent operation to the application, it is closer to multi-sampling.