ihamoitc2005
Veteran
I have looked at other threads and I cannot find this answer.
Many developers now use SPU to remove load from RSX. This has effect of "accelerating" RSX by providing more RSX cycles for RSX only tasks. For RSX, this can have texture benefit too.
So now, with MLAA, even AA is off-loaded to RSX.
So I am thinking this.
If a GPU has no need to do AA, no need to do post-processing, what is effective performance gain? Also there is culling.
Can this be estimated?
For example:
If I have a shader heavy game on a PC which is 100% GPU rendering with standard MSAA and GPU post-processing.
If I disable AA, what is frame-rate gain?
Then I disable post-processing what is frame-rate gain?
etc.
So what is net gain.
Can we try this with moddable game like such as Crysis or and see what is frame-rate as curious experiment?
Many developers now use SPU to remove load from RSX. This has effect of "accelerating" RSX by providing more RSX cycles for RSX only tasks. For RSX, this can have texture benefit too.
So now, with MLAA, even AA is off-loaded to RSX.
So I am thinking this.
If a GPU has no need to do AA, no need to do post-processing, what is effective performance gain? Also there is culling.
Can this be estimated?
For example:
If I have a shader heavy game on a PC which is 100% GPU rendering with standard MSAA and GPU post-processing.
If I disable AA, what is frame-rate gain?
Then I disable post-processing what is frame-rate gain?
etc.
So what is net gain.
Can we try this with moddable game like such as Crysis or and see what is frame-rate as curious experiment?