The memory controllers, buses, bandwidths, latencies and such are not even on the same page, so it's worthless to try to draw any conclusions.
I disagree.
We can estimate these things. That's why we can run game benchmarks for multiple games and get approximate average relative performance of PC GPUs. Toms hardware and Anandtech do that for a living, no?
The idea is to compare full RSX rendering (run a game on 7900GT, perhaps) at console resolutions and detail/AA/AF settings then compare with how much potential speed-up you can get by removing things that have large drag on performance like MSAA or post-processing.
No need for precise numbers. No need for reengineering code. On many PC games you can turn things off to see speed up. Over a number of games you get approximate sense of how much can be gained and where by removing that load from the GPU.
The key word is approximate.
So, for example, if 7900GT can run Crysis at 20fps at high settings (except 2 at medium) at 1024x768, how much can it run if you turn off AA (move to SPU)? What if you lower shadow quality (simulate preprocess on SPU)? What if you remove depth of field (move to SPU)? Etc.
Example video Crysis Max settings on over-clocked 7900GT at 1024x768:
http://www.youtube.com/watch?v=7Wmp2mS7KLc&feature=related
This will also, perhaps, reveal if there's another bottleneck for RSX utilization.
For example, people claim they can run Bioshock on PC at max settings at 1280x1024 on a 7900GT without problems. But RSX version is visibly poorer despite similar GPU architecture.
Example video Bioshock at 1280x960 with following settings:
1280 x 960 No AA / No AF
Everything on High Quality
Windowed mode: Off
Vertical Sync: Off
Shadow Maps: Off
High Detail Shaders: On
High Detail Post Processing: On
Real Time Reflection: On
Distortion: On
Force Global Lighting: On
30 - 80 fps
http://www.youtube.com/watch?v=uKvxJiTAucg
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Note:
Please do not mention any other consoles, comparisons type comments, or talk about "porting" in this thread. This is purely to understand (without dev-kit) what is starting expectation of RSX game performance (fps measure) where 100% of rendering is GPU based (most PC games) and approximately simulating what can be highest expectation by off-loading certain tasks to SPU such as AA, post-process, etc.by turning off such features in the PC games.