how many fps was the NV40 Nalu demo?

ok something i don't think i remember. how many frames per second was the NV40 / GeForce 6800 'Nalu' demo? It was very impressive in terms of amount of polygons for Nalu but I seem to recall it was sorta on the low side as far as framerate. it looked to be under 30fps. whereas the ATI DoubleCross Ruby demo looked like a solid 60fps.
 
The NALU Demo (at least the normal one, not the 6600 Edition, which misses the sea plants and some other minor things) runs sub 30 fps.

On my System (1 Gig MEM, A64 3400+, 6800 Ultra) it runs at 21-27 fps. 24fps most of the time.

Settings would be: High quality, 1280x1024, 4 AA (IIRC) + ? AF (Im not sure what level of AF).

regards, alex
 
Megadrive1988 said:
ok something i don't think i remember. how many frames per second was the NV40 / GeForce 6800 'Nalu' demo? It was very impressive in terms of amount of polygons for Nalu but I seem to recall it was sorta on the low side as far as framerate. it looked to be under 30fps. whereas the ATI DoubleCross Ruby demo looked like a solid 60fps.
So? Ruby rendered less detail. This sort of discrepancy pretty much always happens when less detail is rendered.
 
Chalnoth said:
Megadrive1988 said:
ok something i don't think i remember. how many frames per second was the NV40 / GeForce 6800 'Nalu' demo? It was very impressive in terms of amount of polygons for Nalu but I seem to recall it was sorta on the low side as far as framerate. it looked to be under 30fps. whereas the ATI DoubleCross Ruby demo looked like a solid 60fps.
So? Ruby rendered less detail. This sort of discrepancy pretty much always happens when less detail is rendered.
says who ? I think ruby was just as detailed as naula .
 
I believe he is talking about the amount of polygons rendered on screen. *shrug* I dont have any solid information on how many polygons are rendered on the ruby demo though. Just remember Ruby herself taking up much less than Nalu. But then again. She's an entire background with action occuring. Nalu is by herself.
 
ChrisRay said:
I believe he is talking about the amount of polygons rendered on screen. *shrug* I dont have any solid information on how many polygons are rendered on the ruby demo though. Just remember Ruby herself taking up much less than Nalu. But then again. She's an entire background with action occuring. Nalu is by herself.

yes that is why i'm asking . WIth nalua its justh er , ruby is with other people on the screen also the textures are much better and mroe detailed in texture quality.
 
But that still doesnt answer the question of "Who's rendering more" Personally I think e-pen0s measurement with demo's to be somewhat silly anyways.
 
ChrisRay said:
But that still doesnt answer the question of "Who's rendering more" Personally I think e-pen0s measurement with demo's to be somewhat silly anyways.

I'm saying when you take into account the strenghts and weaknesses its pretty much an even pull .

Nalu has more detail on her and the water and hair shaders are nice .

Ruby has better textures , higher fps and multiple chars on the screen at once

TO me its almost a wash .


I would say i'd rather play a game on ruby lvl graphics as it seems on next gen hardware i'd be able to have a few chars on the screen at once doing stuff , than a single char with nice water and hair :)

But it doesn't matter much as by the time we are able to play games with these graphics we will have a whole new lvl of detailed demos haha
 
ChrisRay said:
I believe he is talking about the amount of polygons rendered on screen. *shrug* I dont have any solid information on how many polygons are rendered on the ruby demo though. Just remember Ruby herself taking up much less than Nalu. But then again. She's an entire background with action occuring. Nalu is by herself.
Here's the polygon "budget" that ATI gave Rhino for the Ruby demo:

Ruby: 75 000
Optico: 50 000
Ninja: 25 000
Environment: 100 000
Props: 50 000

They were allowed 3 dynamic lights per shot (1 shadow-casting).

I don't know how much of that was actually used in each shot or if that was the total for the entire scene.
 
jvd said:
yes that is why i'm asking . WIth nalua its justh er , ruby is with other people on the screen also the textures are much better and mroe detailed in texture quality.
Well, first of all, there's no way that the individual textures in the Ruby demo were of any higher quality than those used in the Nalu demo. Now, Ruby may in total use more texture memory, but that's more a function of having more distinct objects on-screen (though even most of those were relatively homogeneous: not many objects in Ruby were complex in their color scheme). But regardless, total texture memory used in a scene has relatively little to do with performance, unless that amount goes outside the local framebuffer storage space.

But texture size was certainly every bit as high (and also almost certainly higher on average than Ruby), and you can be pretty certain that the shaders used in Nalu were also quite a bit more complex.

After all, all this can be simply inferred if you just look at the now-known performance characteristics of the two cards. Given that there weren't any massive inefficiencies in either demo, the lower performance of the Nalu demo just makes it obvious that it was harder to render.
 
Chalnoth said:
Megadrive1988 said:
ok something i don't think i remember. how many frames per second was the NV40 / GeForce 6800 'Nalu' demo? It was very impressive in terms of amount of polygons for Nalu but I seem to recall it was sorta on the low side as far as framerate. it looked to be under 30fps. whereas the ATI DoubleCross Ruby demo looked like a solid 60fps.
So? Ruby rendered less detail. This sort of discrepancy pretty much always happens when less detail is rendered.

Apple.

Orange.
 
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