AFAIK dual buffering is something new in Vista, with the benefit of vsync etc. But does that mean Windows XP has only one display buffer? How would that work, does it fill the buffer while the screen is displaying it? Wouldnt that cause lot of distortion?
Also, will Vista z-buffer the hole screen and what about AA, will it use the gfx card MSAA abilities? In short Will Vista have the same framebuffer size as a 3D game would?
Also, will Vista z-buffer the hole screen and what about AA, will it use the gfx card MSAA abilities? In short Will Vista have the same framebuffer size as a 3D game would?