The consoles nowadays refuse to run binaries that aren't signed, and unless an exploit in exisiting code is found you can't run your own code.
But how does that stop the one thing that console manufacturers want to avoid most - piracy?
I mean, when you want to a pirate a game you don't want to run unsigned code, you want to run the already signed code that is the orignal game.
I think that the 360 does some check on media flags to avoid running a DVD-R copy of a game, this stops (well, atleast until the DVD-FW hacks came out) the average Joe from downloading and burning a copy.
But what is stopping some big-business chinese pirates with access to a pressing plant to press identical DVD copies of the original game? Are the 360/PS3 game DVDs physically different from a 'normal' DVD-ROM?
Or am I missing something fundamental?
But how does that stop the one thing that console manufacturers want to avoid most - piracy?
I mean, when you want to a pirate a game you don't want to run unsigned code, you want to run the already signed code that is the orignal game.
I think that the 360 does some check on media flags to avoid running a DVD-R copy of a game, this stops (well, atleast until the DVD-FW hacks came out) the average Joe from downloading and burning a copy.
But what is stopping some big-business chinese pirates with access to a pressing plant to press identical DVD copies of the original game? Are the 360/PS3 game DVDs physically different from a 'normal' DVD-ROM?
Or am I missing something fundamental?