Hi, at another forum we were having a discussion about how the framebuffers on a videocard are stored in regard to FSAA. In the discussion there are two idea's of how they store it:
1) Two framebuffers with all FSAA samples seperate.
(memory = width * height * bytes/pixel * fsaa_samples * 2)
2) One framebuffer with all FSAA samples seperate and another one (or two) where the other framebuffer gets its FSAA samples merged. The idea behind this one being that it cuts down alot on memory usage.
(memory = (width * height * bytes/pixel * fsaa_samples) + (width * height * bytes/pixel))
Can anyone enlighten me which one video cards use (or maybe another option)?
1) Two framebuffers with all FSAA samples seperate.
(memory = width * height * bytes/pixel * fsaa_samples * 2)
2) One framebuffer with all FSAA samples seperate and another one (or two) where the other framebuffer gets its FSAA samples merged. The idea behind this one being that it cuts down alot on memory usage.
(memory = (width * height * bytes/pixel * fsaa_samples) + (width * height * bytes/pixel))
Can anyone enlighten me which one video cards use (or maybe another option)?