Apologies if this has been posted.
I wanted to bring this thread to B3D since this is the only place I can trust to get the right answer.
A thread over at [H] claims that Valve forces FP24 in HL2 even though only FP16 is needed. They also claim that this was intentional so that Nvidia is forced to use FP32 which gives them a performance hit in the game.
Now, I don't know the technical aspects of video cards which is why I brought this over to B3D. Can someone clarify that FP16 doesn't cause any visual quality loss of FP24? Also, does anyone have an Nvidia card to test this out?
Thanks,
Dave
I wanted to bring this thread to B3D since this is the only place I can trust to get the right answer.
A thread over at [H] claims that Valve forces FP24 in HL2 even though only FP16 is needed. They also claim that this was intentional so that Nvidia is forced to use FP32 which gives them a performance hit in the game.
Now, I don't know the technical aspects of video cards which is why I brought this over to B3D. Can someone clarify that FP16 doesn't cause any visual quality loss of FP24? Also, does anyone have an Nvidia card to test this out?
Thanks,
Dave