Park the Shark said:
5. IOW, as one person said it to me very succintly, he said he did not feel a direct comparison was valid between:
A. a card capable of full trilinear, but using a bi/tri mix
and
B. a card capable of a bi/tri mix, but using full trilinear.
What is your comment on this?
Ok, once again I will stubborningly bring up this point about [H]'s UT2003 filtering comparison.
Based on the information layed out in this thread,
http://www.beyond3d.com/forum/viewtopic.php?t=6719, trilinear AF was
not enabled on the r9800. Based on Brent's own test settings, this is what he did:
The ATI driver control panel was set to “Application Preference†on both AA and AF so that we could test with AF disabled. Then we set the AF slider to Quality AF when AF was tested.
I have seen this brought up once, and no one denied or agreed with whether or not the testing was done correctly or not. When I have asked, I have gotten no answer. I don't want to spread false information. Based on what I have read about ATI's control panel and application settings, Brent did
not set up the test correctly if he in fact wanted to use trilinear AF. Then again, while perusing the article, I did not actually find it written anywhere where he explicitly states ATI was using trilinear AF, although it is certainly implied, and I have seen people all over different forums saying that the [H] article "proves there is no difference between trilinear AF and tri/bi AF because of the comparison between ATI and NVIDIA performed in the article."
Now, I am reasonably sure I am correct and [H] did not test trilinear AF in UT2003. I am also astonished that none of ATI's staunch defenders have brought up this point. This makes me believe I may be in error.
Here are the facts about NVIDIA:
1) there is no way to get full trilinear filtering in UT2003 via the control panel or by changing the game settings. This optimization is triggered by the detection of UT2003.exe.
2) Full trilinear can be enabled by using RivaTuner and the anti-detection script.
Here are the facts about ATI:
1) By selecting 'Quality AF' in the control panel, trilinear is performed in stage 0 and bilinear is performed on other stages. Normally this is fine and provides full IQ, but not in UT2003.
2) With AF off, full trilinear is performed, unlike with NVIDIA cards.
3) Full trilinear is attainable by enabling AF in UT2003 via the ini file and by setting AF to 'application' in the control panel <- Brent did not do this.
There are a few possibilities here.
1) Brent mistakingly listed the test setup and trilinear AF was used for ATI.
2) Brent knowingly did not test trilinear AF for ATI.
3) Brent unknowingly did not test trilinear AF for ATI.