Park the Shark said:
Dang it I tried to post earlier and it didn't go through.
Here's the situation as I understand it thus far:
1. nVidia release some drivers that are not doing true AF for UT2K3.
Actually, it's "not true trilinear filtering".
2. It has shown obviously noticeable IQ degradation in the HallOf Anubis add-on map.
Well, perhaps that is one place where it is evident even in selected still screenshots? In any case, trilinear filtering being absent is most evident in motion, not screenshots. Also, it doesn't show as readily on dark/dark detailed or low contrast surfaces (the darker a surface and its details, the less color brightness values available for contrast) and irregular surfaces (i.e., not flat, or "floor-like").
There are plenty of maps with "flat" surfaces in UT 2k3 (I played the "ball" maps a lot, and I know they are highly evident there), but there are also plenty of spots in almost every map that are irregular, or where the surfaces are dark/low contrast. Picking screen shots can make it look like a map is completely affected by the issue even if it is only the one spot picked for a screen shot where the issue showed up, as well as making it look like a map is completely unaffected by the issue even if it has the one spot you picked where the issue isn't evident.
Also, with increasingly detailed texture usage (as in UT2k3), using a still screenshot as "proof" of trilinear not being needed is a fallacy. That's backwards...seeing mip map transitions with the naked eye in a still screen shot is proof that it would be evident in (most types) of motion, all their absence proves is that they haven't risen above a certain threshold of image degradation.
3. It has not shown obviously noticeable IQ degradation for other maps.
No, I don't think that's right. More accurate to say that "[H] has not shown obviously noticeable still screenshot IQ degradation for the maps selected", or anyone involved with posting screenshots you may have looked at.
I've used bilinear/16xAF, and with boosted LOD (makes mip map transitions worse), and I can certainly like it when playing UT2k3, but that's different than saying that one card can arbitrarily switch trilinear off if the IHV wants to boost fps because the selected still screenshots don't show it. It's not like the nVidia cards can't do trilinear...nVidia decided to disable it for fps boosting.
4. It does show up in mip map highlights.
Yes, this is an analysis tool. It highlights the issue regardless of the significance for the textures used, as that's its purpose. Without being able to feasibly deliver pixel accurate (no encoding artifact) video of in game motion, this allows the issue to be made evident in still screenshots.
5. nVidia has promised to resolve the issue by providing the end-user control over AF.
Well, [H] indicates that they have, I haven't seen a specific statement from nVidia...again, I'm correcting your "AF" to mean "trilinear filtering". Note that nVidia's review guidelines already propose that the end-user has control over trilinear filtering ("Quality" mode), though through application detection as evidenced in UT2k3 that is not the whole truth. The whole truth about the change remains to be seen.
6. Some people are VERY mad at [H] about this.
Well, no, ATI is "concerned" with [H]'s review that this article addresses. I'd presume they are still "concerned", because the central issue of unfair fps comparison, as determined by nVidia's decisions for application detection alone, does not seem successfully addressed by the article.
Why "some people are VERY mad at [H]" are for a long list of reasons leading up to this article, all having the pattern of giving nVidia and their interests special treatment. Actions associated with this include dismissing ExtremeTech, Beyond3D, and other sites involved in the nVidia/3dmark 03 benchmarking image quality degradation issues as "police" or lackeys, including saying that the issue's exposure was "payback" for not having access to Doom 3 granted by nVidia (he's only expressed "regret" concerning ExtremeTech, which happens to be the particular site which is part of a large media group); attacks on Futuremark for nVidia's decisions to cheat, apparently based on a "technical article" that seems exclusively based on a 'technical' PR document nVidia circulated to several websites (though this was not indicated in the article, IIRC); and having thoroughly exposed the Quack issue, for it to be later found out that nVidia provided the info and tools (again, this was not indicated in the article...the source for them was listed as "friends").
This seems a stark contrast in IHV treatment, and "some people" find it cause for disappointment. Also, there is the issue of post deletions and banning of posters in this issue, and other issues, such as when faulty benchmark results were posted, changed, people at the site denied they were changed, and posters in the forums insisted and showed screenshots for comparison to the changed benchmark results.
Now, for some people, this is difficult, but I personally haven't chosen sides in some sort of for/against [H] or B3D "war". It seems like many people have done so.
Hmm? I don't get this B3D/[H] "war" thing. I have problems with specific actions of specific people at [H]...there are lots of forum posters at [H] I haven't met, so why would I want to "war" with them? B3D is just a place where people who are aware of these issues can discuss them, because the [H] forum's policy of banning, deletions, and restricted registering prevents it from being possible there. That policy is that tolerable disagreement is determined by Kyle, and the listed objective standards of conduct are arbitrarily dismissed as being necessary for the listed actions when it suits Kyle. Deleting posts serves to obscure the frequency of this issue.
I just look at what I have been able to find, and make conclusions and ask questions from that. I guess I'm setting myself up to be attacked by BOTH sides, lol.
There's a lot to look at.
Two main things I'm curious about:
1. Has there been any map besides this add-on HallOfAnubis that shows decreased image quality from actual in game screenies? I have looked and haven't seen anyone posting them.
See above.
2. Why is everyone mad at [H]? It seems [H] ran their tests, showed that the actual in-game IQ is not affected noticeably, AND STILL went to nVidia expressing concerns over the lack of true AF.
They also left a review standing that showed an nVidia card leading an ATI card in a mode that is represented as being equivalent. nVidia cards
can do trilinear filtering, they
do trilinear filtering in other apps, including those they recommend to show whether they are doing trilinear filtering or not, they
do not do trilinear filtering in UT2k3, which happens to be an application they reported as having a performance boost in the driver set, and which happens to be often used for fps comparisons. In response to ATI apparently indicating they had a problem with this, this image quality article concluded that "it didn't matter anyways", and let the fps comparisons stand.
You see no problem in that sequence of events?
[H] reports that nVidia intends to resolve this.
Some people have issues with considering [H] and nVidia as trustworthy in their statements, a partial list of reasons listed above. Once the next batch of "fixes" (there have been many, including the one that put this UT2k3 specific behavior in) is released and can be evaluated, we can check for ourselves.
It seems everyone (even nVidia themselves) agrees that nVidia should allow the end-user full control over graphics features/settings.
Yes, but it has seemed this way before too.
So what exactly is causing the big rift between B3D and [H] or at least their audiences?
Is there a rift between the audiences?
There might be a rift between those who think [H] has serious problems and those who don't, but I'm pretty sure there are members of both groups in at least B3D's audience. The apparent rift between [H] and B3D is, IMO, simply a rift between what can be posted without deletion/bans, with those who think [H] has some serious problems therefore disproportionately represented in one of those places.
If B3D, [H], and nVidia all agree that nVidia needs to change their drivers, what's left to argue about?
I just don't get it...
Hmm...you seem to be missing a few months and a few issues in your consideration.